dark you just hit on the reason why i played shades once and that was it. once 
i had gotten to the boss on lvl9 that was it for me really. it was a good game 
as far as it went but it was very small in comparison to what i am otherwise 
used to. 

i haven't played entombed for a while but i do think for an audio game that 
it's rather big actually. 

Sent from my iPad

On 9 Aug 2012, at 08:20, "dark" <[email protected]> wrote:

> Hi tom.
> 
> The time aspect is true, though at the same time (ha ha), I don't really 
> think the full power of audio mazes have been explored as yet, even in a game 
> like shades of doom. After all, in shear size of area to traverse something 
> like tomb rader, metroid, ---- or even Turrican has much larger levels than 
> we've seen in audio thus far, and the larger the area, the more difficult 
> things are to find.
> 
> The searching problem is a point, but in many of the earlier metroid games 
> all items were actually pretty much in plane site, or in sites and 
> configurations of ledges that implied the player should search more 
> completely, and this technique could work in audio. For instance, in the 
> first level of shades there is that corridor with those tiny 2 x 2 rooms 
> going off it. Suppose, items were hidden in the back walls of some! of those 
> sorts of rooms, leading players to have to check those size rooms when they 
> come to them.
> 
> Ditto with sound sorces such as radios.
> 
> Another technique might be some form of scanning, where by you come upon many 
> objects and need to scan them to determine items, though once again, unless 
> this was tied to some sort of configuration in the maze having to scan every 
> single object or picture or bit of background could get annoying, but if the 
> player had just gone through many small passages to find a tiny room with a 
> jar or a statue or whatever, ods are that statue would possibly contain 
> something good, where jars and statues in more obvious places don't.
> 
> Then of course there's the fact that in such games, expantion items are 
> supposed! to take time to find, so having players check all objects would be 
> a way of increasing the play time of the game.
> 
> Beware the grue!
> 
> Dark. 
> 
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