dark you just hit on the reason why i played shades once and that was it. once i had gotten to the boss on lvl9 that was it for me really. it was a good game as far as it went but it was very small in comparison to what i am otherwise used to.
i haven't played entombed for a while but i do think for an audio game that it's rather big actually. Sent from my iPad On 9 Aug 2012, at 08:20, "dark" <[email protected]> wrote: > Hi tom. > > The time aspect is true, though at the same time (ha ha), I don't really > think the full power of audio mazes have been explored as yet, even in a game > like shades of doom. After all, in shear size of area to traverse something > like tomb rader, metroid, ---- or even Turrican has much larger levels than > we've seen in audio thus far, and the larger the area, the more difficult > things are to find. > > The searching problem is a point, but in many of the earlier metroid games > all items were actually pretty much in plane site, or in sites and > configurations of ledges that implied the player should search more > completely, and this technique could work in audio. For instance, in the > first level of shades there is that corridor with those tiny 2 x 2 rooms > going off it. Suppose, items were hidden in the back walls of some! of those > sorts of rooms, leading players to have to check those size rooms when they > come to them. > > Ditto with sound sorces such as radios. > > Another technique might be some form of scanning, where by you come upon many > objects and need to scan them to determine items, though once again, unless > this was tied to some sort of configuration in the maze having to scan every > single object or picture or bit of background could get annoying, but if the > player had just gone through many small passages to find a tiny room with a > jar or a statue or whatever, ods are that statue would possibly contain > something good, where jars and statues in more obvious places don't. > > Then of course there's the fact that in such games, expantion items are > supposed! to take time to find, so having players check all objects would be > a way of increasing the play time of the game. > > Beware the grue! > > Dark. > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [email protected]. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[email protected]. > If you have any questions or concerns regarding the management of the list, > please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
