On Wed, 2005-08-24 at 10:13 +0300, Matan Peled wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Frank Schafer wrote: > > Hmmm, a game IS an application (for gaming purposes) ;-)) > > > > Fast scrolling and all of this stuff isn't made by PB but by library > > routines (SDL on Linux). So every (I mean EVERY) language should handle > > this if the system does it handle. > > > > By the way, we definitely can change the programming language by simple > > syntax conversion if the original code is proper organized (I did this > > more than once). A complete rewrite isn't such a big task too. > > Programming means to describe the whole logic of an application (games > > too ;). Use structograms, flow charts, petri nets ... as you like. > > Translating this into a programming Language (C, C++, Pascal, BASIC, > > Forth, Prolog ...) is pure coding. > > > > I remember the time we touched the hardware itself if we did need speed > > (DOS, was it GEM on the Amiga?, the legendary Spectrum, C64 ...) but I'm > > skeptic if modern OS will still allow this. > > > > 0.02$ > > Frank > > And C is EXTREMELY fast. I mean, I'm having real trouble believing that BASIC > can be faster than C... > > Anyway, simple syntax change is not all that needed. You also need to talk to > SDL - something I think PureBasic handled previously.
I think SDL has an API, don't you think too? ;) > > - -- > [Name ] :: [Matan I. Peled ] > [Location ] :: [Israel ] > [Public Key] :: [0xD6F42CA5 ] > [Keyserver ] :: [keyserver.kjsl.com] > encrypted/signed plain text preferred > > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.4.1 (GNU/Linux) > > iD8DBQFDDB4nA7Qvptb0LKURAg3iAJwMbjxdpiIOCW2AETRWoui3UqeyqQCdErRG > B289dsEN4ZC1JMHOtZAa7ew= > =m9SM > -----END PGP SIGNATURE----- -- email@example.com mailing list