James Simmons wrote:
> 
> On Sun, 12 Dec 1999, Jeff Garzik wrote:
> 
> > > It already exist in OpenGL. Mesa-GGI uses libGGI which in turns supports
> > > many targets. One of them being fbdev. Look into added accel support to
> > > libGGI. As Mesa-GGI programs work on teh consoel or in X.
> >
> > Well since it is so easy, there is no reason why unaccelerated [direct]
> > fbdev support shouldn't be added to OpenGL.  Like I said, it's an easy
> > hack job off of src/SVGA/svgamesa.c.
> 
> Why? It's already [there ...]

fbdev works on many more platforms than GGI.  fbdev is primary console
for a lot of non-x86 Linux platforms, and KGI doesn't exist (hasn't been
tested/debugged at least) on all those platforms yet.

-- 
Jeff Garzik              | Just once, I wish we would encounter
Building 1024            | an alien menace that wasn't immune to
MandrakeSoft, Inc.       | bullets.   -- The Brigadier, "Dr. Who"

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