On Friday, 23 Feb 2001, Nick Lamb wrote: > If we can get back COW during 1.3 this overhead is zero (all new > channels / layers etc. can be created as COW tiles with the > apppropriate contents -- huge speedup). > > I believe COW was lost because there were problems making it stable > with all the spaghetti in 1.1.x, but presumably as we wipe out the > worst of the spaghetti we should be able to bring it back, no? I thought 1.2.x shipped with COW still enabled? Austin _______________________________________________ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
- Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Channel... Zachary Beane
- Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Channel... Seth Burgess
- Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Channel... Jens Lautenbacher
- Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Channel... Zachary Beane
- Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Channel... Raphael Quinet
- Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Channel... Jens Lautenbacher
- Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Channel... Sven Neumann
- Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Channel... egger
- Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Channel... Nick Lamb
- Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Ch... Austin Donnelly
- Re: [Gimp-developer] RGB vs RGBA - why Add Alpha Channel... egger