> On Tue, Mar 8, 2011 at 8:00 PM, Bogdan Szczurek <thebod...@gmail.com>
> wrote:
> >> > I've got a dream about visual editing program consisting of
> >> > different components, each taking care of one of presentation
> >> > aspects with one underlaying rendering engine (target aware
> >> > angine—I don't like cairo's “I don't care what's on the end”
> >> > attitude ;)).
> >>
> >> It's what we, utter geeks, call a framework :)
> >
> > That adds +10 to "coolness" but don't let everybody know ;)
> >
> >> Deneba/ACD Canvas was an attempt to create such one, but it was
> >> done on top of software started in mid 80s. Sometimes a whole week
> >> passes when I don't wake up in cold sweat seeing it in my dreams.
> >
> > Funny stuff… :). But seriously, sometimes it's good for somebody to
> > try a thing that didn't work out last time. Because of that
> > stubborness we're able to fly by airplanes nowadays ;).
> >
> > I consider idea of one flexible uberapp much more sensible and
> > appealing than implementing wee bit of “alien world” in different
> > apps—just seems half-solution for me.
> So do I,. and a "framework" that can make something like that happen
> is called GEGL ;)

I'm happy to hear that! :)

> http://pippin.gimp.org/tmp/gegl-foo/
> Buried in history of the GEGL repo is a GTK+ based UI with at various
> revisions both freehand painting with simple dynamics, as well as..
> node based both bezier and spiro curve editing bits, integrated with
> generic layer filters and more.. it is/was not really that much code,
> but it was sloppy code thrown together with left-over pieces from a
> video editor.
> I am from time to time toying with resurrecting that project as a
> minimal thing show-casing what is possible to achieve. If I do get
> around to do that I would probably avoid doing it with C though, so it
> would be a complete rewrite and not really a resurrection.

Best regards!

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