I got some feedback about the "Review and better" nearly all of them well
written and with good points. I there for rewrote the main "todo" list
and post it again for confirmation/evaluation.
Here is my list of minor things to clean up and make better (Without
breaking the freeze). First the list and then the discussion below it.
* Use PS mod and extend it to fit Gimp specific functions.
* Don't install any scripts by default (This means all scripts even
* Make a script pkg with Script-Fu, Perl-Fu and Py-Fu scripts
* Keep both Perl and Python as a part of std Gimp
* Exception install copy-visible --> <image>/copy/
install drop-shadow --> <image>/filter/render/shadow
install perspective-shadow --> \
Those script must me "UNDO AWARE" i.e using
* The Script Pack
* Make all small script "UNDO ENABLED"
* Install those script in a sensible location
not just under a general Script entry
*Scripts under Xtns naturally don't need to be
* All Script in Xtns should be under the a top Script entry. Under
the script entry the scripts has to be sorted/grouped in a
* All Script in the <image> menu that aren't "UNDO ENABLED"
should be under a top Script entry. Under the script entry the
scripts has to be sorted/grouped in a sensible way.
* Make the "Script Pack" install script control your
config and only install scripts that works
* Make it possible to e.g only install Perl-Script or e.g
* The "Script Pack" install script should preferably be a shell
script avalible from the Xtns menu. When you access it a xterm
will popup with some "menus" where you can choose your action.
* Move/transform selections
* Change move selection to actually move the selection
(i.e make Gimp PS compatible)
* Make Move <Alt> behave as old Gimp move
* Postpone trans selections to next Gimp rel (i.e 1.3)
* Make all numeric input fields spin-button aware
(Well Mitch wanted to do the job ;-)
* Make the Info window auto aware (i.e switch to the active image)
* If possible add status bar and measure info to Info Window
* Make the Undo history window auto aware
* Make the Navigation window auto aware
* Reconstruct the menu structure
Core gimp funcs
| Auto ----------|
| ------ Equalize
| Colormap Rota Auto-Stretch Contrast
| Filter Pack Auto-Stretch HSV
| Color Enhance
Alpha (the same)
| (Remove layer)
| Image -- Rotate (270/90)
| Rotate (no layer option)
| Zealous Crop
Paste as new
----- Cut Named
Clear Copy Named
Fill Paste Named
Layer Menu (Image and dialog)
Layers & Channels
Rotate (no image option)
Layer Boundary Size (my favorite)
Set Layer Size (not that good easy to
confuse with Scale Layer)
Filter all layers
Animation (The same except Filter all ...)
| Apply Canvas
Blur (the same)
| | Adjust Fgrd-Bkgrd
| | Alien Map[ 2]
| | Color Exchange
| | Color Mapping
| | Gradient Map
| | Sample Colorize
| Border Average
| Max RGB
| Value Invert
Combine (the same)
Distort (the same but add Newsprint)
Edge-Detect (the same)
Enhance (the same)
Generic (the same)
Map (the same but add LIC and Warp)
Misc (the same)
| Scatter HSV
| | CML
| | Checkerboard
| | Diffraction
| | Fractal Expl
| | Grid
| | Maze
| | Qbist
| | Sinus
| | Flame
| | IFS Compose
| | Plasma
| | Solid Noise
| | See above (script)
Toys (the same ;-)
File Menu Image
File Menu Toolbox
Acquire (We have to tell SANE)
Context Help (Shift-F1)
Tip of the day
The same but add Undo History. If/When Nav, Info and Undo
History is "auto aware" move them to the dialog menu.
I will skip the discussion this time just look into my old mail. I will
however comment on the changes in the "Suggestion".
I also got some remarks from Marc regarding Scripts/Plugins -- well what
is and what isn't a script will I not go into. But let me phrase it this
way. All nifty Gimp functions written in Script-Fu, Perl-Fu or Python-Fu
will be in a "Script pack" (except the Script-Fu functions included in the
menu structure above).
Well just because the Gimp function is written in C it doesn't mean that
it is more useful that Gimp functions written in Script-Fu, Perl-Fu or
Python-Fu (good remark Marc). There for it can be wise to extend the
"Script Pack" with some "C" Gimp functions. To my mind comes the numerous
color Maping filters that more or less do the same. There are also some
very hard to use and less usable Render filters.
An advantage of the "Script Pack" is also that we can make several "Script
* One that comes with Core Gimp. That has all the Gimp functions
removed from Core Gimp.
* One that has all Gimp functions marked as to unstable to be
released in Gimp 1.2
* One that holds Scripts collected from registry.gimp.org
Since we have more that one Script Pack we can easily release Script-Packs
more frequently than we release Gimp. This is a very handy function for
the user that doesn't need to worry about function updates etc..,
To make this work we need a "gimp function" maintainer (a function
needed a long time ago).
Well back to the menu, as remarked by Mitch all functions that opens a
dialog should have trailing ".." dots. This is not written in the menu
structure but it's probably a good thing to have in all menus.
Marcs remark about the script location and "undo aware" makes total sense.
So I adopted his view and changed it.
As I said before I'm not after a "on the fly loader". I just want a
simple (i.e not load Gimp with bugs) way of handling/install all the
Well, as a comment to the decompose stuff under Mode. Well I and I presume
a lot of others use decompose/compose as a workaround for the lack of
CMYK, CMY and HSV modes in Gimp.