I'm not sure, but it seems like rather than the areas outside of selection being affected, not all of the selected area is becoming transparent. I used the paint bucket (which is set to 100% opacity) to fill the selection in the layer mask (which is acting as the alpha channel) with white. However, the left-most column of the square selection was not completely transparent in-game. It might just be something wrong with the game, because I looked at the color values of the area I wanted to make completely transparent and they are all 0,0,0.
Thanks again for the alpha channel tips, I really appreciate it. Also, I'm using .tga files. Maybe RLE compression has something to do with this, but I always have it unchecked. -- frustrated1 (via www.gimpusers.com) _______________________________________________ Gimp-user mailing list [email protected] https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
