Just out of curiosity, do you know if the game engine you're using is expecting a premultiplied or non-premultiplied alpha channel? My assumption would be the former, but I figured I'd ask to be sure.
Jason "frustrated1" <[email protected]> wrote: > I'm not sure, but it seems like rather than the areas outside of > selection being affected, not all of the selected area is becoming > transparent. I used the paint bucket (which is set to 100% opacity) > to fill the selection in the layer mask (which is acting as the alpha > channel) with white. However, the left-most column of the square > selection was not completely transparent in-game. It might just be > something wrong with the game, because I looked at the color values > of the area I wanted to make completely transparent and they are all > 0,0,0. > > Thanks again for the alpha channel tips, I really appreciate it. > > Also, I'm using .tga files. Maybe RLE compression has something to do > with this, but I always have it unchecked. > _______________________________________________ Gimp-user mailing list [email protected] https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
