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At 07:39 PM 12/5/02 -0600, Sydney Cohen wrote:

>DON'T drop into the low lift/high drag airspeeds.  Any CFI should be 
>alarmed by that technique to lose altitude.  If you encounter even the 
>slightest amount of wind shear you are in big trouble.

On short final, sure. But if you are high and hot on short final (in any
airplane) you should maybe go around. Screwing around with slips or
configuration changes at that point is just asking for trouble.

On long final, there is nothing wrong with dipping down to 72 MPH
or so and letting her sink to the glide slope. Shove the nose down
decisively well above the point where you want the sink to arrest
and carry on. It's better to get a high approach sorted out on long
final anyway, so that you can concentrate on the important things
(like the hideous wind shear at N40) at that point.

>  There are two approved methods to lose altitude if you find you are too

> high on final:

Approved? By whom? I'm just curious as to who the approving authority is
here.

>   1.  Do slight S turns on final while keeping the power at idle.  The 
> turning forces bleed off lots of altitude while the airspeed still stays

> high enough to get you out of trouble.

I contend that this is the same thing as generating sink with lower 
airspeed. You're
taking energy out of the plane. The turns at low speed alter your lift 
vector such
that it causes you to (guess what?) sink.

I further contend that S-turns on final generate their own control 
issues...such
as not being lined up with the runway and/or not understanding just how
much
crab to crank in to deal with any cross-wind, because you haven't been
flying
the extended centerline. They will also similarly alarm your young CFI,
who
will remind you that if you are low and slow and turning, you will surely
spin
and die in a fiery inferno in the multi-purpose room of an elementary
school
during rehearsals for the Christmas pageant which elementary school 
coincidentally
has the only nuclear powered heating system in the country, located
beneath the
multipurpose room and which will then melt down causing the entire area to
have
to be evacuated for the next 1200 years.

>2.   Lower your side windows and hold your left arm out with the palm of 
>your hand flat against the airflow.  Have  your passenger do the same
with 
>his/her right arm.  The extra drag reduces your airspeed so you lower the

>nose enough to keep the airspeed up (I use 75 mph on final) and then you 
>lose altitude quickly without getting fast.  Bring your arms back in when

>you are around 50' above the runway.  You may look funny to folks 
>watching, but it really works.  Your arms act as flaps.

Ercoupe flaps work, and are a fine short-final technique (I don't use them
on
long final. One problem I've had when using them is the actuating
mechanism
when using full flaps. First the passenger doesn't believe what I want him
or
her to do. Then it is rather difficult to get them to understand that you
want
that arm pulled in RIGHT NOW. Especially when they are moving their hand
up and down in the slipstream while making airplane noises in the
intercom.

I believe it is most correct to say that whatever goofy method you use to
compensate for not having flaps and/or rudder pedals and the fact that
you've
misjudged your final approach altitude in the up direction, don't lose
control
of the plane, and don't get yourself into a box you can't get out
of...such as
50 feet above the ground and behind the power curve.

Greg

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