> Another option is for the "habitat pods" to be designed for internal
> carriage, with minimal armour & no life-support... (you know, like People
> Smugglers do with Freight Containers, but with Bunks & Kitchens).
The benefits of the pod concept are a fast turnaround of the
expensive starship, by switching just a few pods and dealing
with the entry/exit later, and the use of relatively normal
freight carriers with specialized people pods.
Internal pods would require specialized starships, since a
normal container carrier wouldn't have all that extra life
support capacity, complicated life support hookups (not
just air but also water), and the need to establish an
air-tight connection between the shuttle and the starship.
I could see a few habitat containers to turn a freighter
with ample life support reserves into a combined colonist
and cargo craft with just marginal or no redundancy. If a
normal freighter has 100 crew and triple redundant life
support (no need to quibble about a few tons), it could
add 100 or even 200 colonists ...
Or the pods get cryonic capsules after all, even if they
are heavier than quarters and life support. Then the pod
only needs a couple of megawatts, which should be to
spare on a big freighter -- or included in the pod.
Once upon a time, I wrote this:
Crown Industries Type 95 Colonizer Transport v1.0 (GURPS Traveller TL 9)
Copyright 2000 by Onno Meyer
Between 1104 and 1107, Crown Industries has built six Type 95 Colonizer
Transports to support the settlements on Zircon and Utoland (both Spinward
Marches/Jewell). At 30,000 displacement tons, the Colonizer Transports were
the largest craft ever constructed at Arden, and without a major rebuilding
of the Arden Highport shipyards they will probably retain that distinction.
To handle the ATVs and heavy construction equipment of the first waves,
the Type 95 was designed as a dedicated RO/RO freighter. This makes it less
efficient with containerized cargo than the average freighter, but it can
carry ground or lift vehicles 33 percent more effectively than a container
ship. The Transports can be unloaded either on a large, totally flat field
or docked to a quay after a landing on water. In the later stages of the
Zircon settlement project, Colonizer Transports carried up to 500 low berth
containers on trailers in the parking decks, and for this reason they were
fitted with two large sickbays and lots of reserve life support capacity.
The Type 95 usually operates with some 250 crewmembers. A large bridge
crew tries to make sure that the clumsy behemoth doesn't get into trouble.
In a standard atmosphere, it takes almost one hour to brake safely from
full speed ...
There are unconfirmed rumors that Imperial Naval Intelligence finds the
combination of large hangars, oversized life support and extensive sickbays
rather suspicious. Crown Industries denies that any military considerations
influenced the design and points to the lack of stealth and weaponry.
The vehicle uses GURPS Vehicles TL 9 [second edition, first printing,
June 98 errata] as modified by GURPS Traveller. GURPS Traveller TL 9 would
be TL 9 to 11 under the old Traveller TL system.
Surface Features: Lifting body with very good streamlining. Flotation hull
(flotation rating 937,500,000 lbs.).
Propulsion: Four vectored 10,000,000 lbs. super reactionless thrusters (HP
10,000, 5,000,000 kW each). Jumpdrive (jump-2 for a 30,000-ton hull, HP
15,000, 9,000,000 kW). Three 200,000,000 lbs. contragrav generators (HP
1,000, 200,000 kW each).
Instruments and Electronics: Six scrambled extreme range radios (1,000,000
miles, HP 30, 0.4 kW each). Three scrambled extreme range tight-beam
radios (10,000,000 miles, HP 100, 0.4 kW each). Three scrambled extreme
range laser communicators (2,000,000 miles, HP 150, 4 kW each). Six
radars (F/B/R/L/T/U, air-search, 15,000 miles, scan 36, HP 300, 3,750
kW each). Six radars (F/B/R/L/T/U, air-search, 5,000 miles, scan 33, HP
150, 1,250 kW each). Six thermographs (F/B/R/L/T/U, 5,000 miles, scan
33, HP 150 each). Six thermographs (F/B/R/L/T/U, 1,000 miles, scan 29,
HP 50 each). Three radscanners (1,000 miles, scan 29, HP 150 each).
Three LLTVs (R/L/T, stabilized for astronomy, x200, +7/+14, HP 7 each).
Three medium-resolution planetary survey arrays (F, HP 11, 0.5 kW
each). Three flight recorders (HP 2 each). Six sets of precision
navigation instruments (HP 4 each). Four IFF (HP 1 each). Six inertial
navigation systems (HP 2 each). Six advanced radar/laser detectors (HP
3 each). Blip enhancer (HP 6, 2.5 kW). Six hardened mainframes (C6, HP
40, 1 kW each). Three hardened microframes (C5, HP 20, 0.1 kW each).
200 terminals (HP 6 each). Computer navigation (C2). Damage control
(C6, +6 to skill). Database (C1, 850.3073 GB maps). Datalink (C1).
Routine vehicle operation (C6, skill 16).
Miscellaneous Equipment: 1,500 compact fire suppression systems (HP 6
each). Six complete workshops (HP 800, 1 kW each). 40 operating rooms
(one table each, HP 250, 0.5 kW each). 40 cryonic capsules (HP 100, 0.2
kW each). 200 automeds (HP 150, 0.1 kW each). Conference room (for 300
persons, 3,000 sf, HP 4,000, 3 kW) with stage (for 80 persons, 800 sf,
HP 2,500, 0.8 kW). Bar (for 300 persons, 3,000 sf, HP 4,000, 3 kW) with
small movie screen and projector (HP 150, 0.5 kW). Bar (for 300
persons, 3,000 sf, HP 4,000, 3 kW) with large movie screen and
projector (HP 600, 0.5 kW). Six airlocks (F/B/R/L/T/U, four persons, HP
250 each). Six airlocks (F/R/L and into space docks, 40 persons, HP
1,000 each). Hangar bay (for 2,400,000 cf of subcraft, opens into two
space docks, HP 140,000). Three space docks (R/L/T, for 40,000 cf of
subcraft each, HP 12,000 each). Fuel processor (300,000 gph, HP 4,000,
90,000 kW). Twenty modular sockets (100 cf, HP 150 each).
Controls: Computerized. Quadruple maneuver controls. Crew Stations:
Bridge with two "Helmsmen" with maneuver controls and computer
terminals, "Captain" or "Watch Officer", two "Astrogators", three
"Sensor Operators", three "Commo Operators" and one "Engineer" with
computer terminals. Auxiliary bridge with two "Helmsmen" with maneuver
controls and computer terminals, "Watch Officer", two "Astrogators",
three "Sensor Operators", three "Commo Operators" and one "Engineer"
with computer terminals. Engine room with twelve "Flight Engineers"
with computer terminals. Hangar control deck with nine "Cargo/Hangar
Operators" with computer terminals. All in roomy bridge-style crew
stations (HP 150 each). The remaining terminals are located in the
cabins of senior crew, workshops, sickbays, spacedocks and airlocks.
Crew: "Captain", five "Watch Officers", twelve "Helmsmen", twelve
"Astrogators", 18 "Sensor Operators", 18 "Commo Operators", twelve
"Cargo/Hangar Operators", 30 "Engineers", 120 "Deckhands", "Senior
Purser", five "Pursers", six "Cooks", twelve "Stewards", six "Surgeons"
and 32 "Medics".
Occupancy: Long. Accomodations: Ten luxury cabins (HP 600 each). 150
double-occupancy cabins (HP 400 each). 100 single-occupancy cabins (HP
400 each). 200 Bunks (attached to sickbay, HP 150 each). Environmental
Systems: Six full life systems for 3,000 persons each (HP 6,500,
30,000 kW each). 556 grav units (HP 60, 1,000 kW each).
Power Plants: Six 4,000,000 kW fusion reactors (200 years endurance, HP
12,000 each) power all systems with 2,543,909.3 kW excess power. Energy
Banks: 25,000 rE power cells (270,000 kWs, HP 2 each) provide power
for 315 seconds.
Fuel: Twenty 1,000,000 gallon light, self-sealing tanks (fire -2, HP
20,000 each) with fuel scoops (HP 400 each). 20,000,000 gallons
hydrogen (fire on 11) last for one jump.
Space: 1,672,801.2 cf engine access space, 1,050,000 cf stowage space,
1,075,322.3833 cf empty space. Volume: 15,000,000 cf. Area: 360,000
sf.
Structure: Extra-heavy, very cheap frame. Hit Points: 2,160,000.
Armor: DR 1,000 standard ablative armor covered by PD 4, DR 600 standard
metal armor. Surface Features: Seal. Radiation shielding (two layers).
Vision and details: No view (sensors are used instead), nine airlocks and
three vehicle hatches, running lights, safety belts on all seats.
Statistics: Empty weight 135,400,000 lbs. Fuel 11,600,000 lbs. Crew and
gear 1,000,000 lbs. Cargo 52,000,000 lbs. Loaded weight 200,000,000
lbs. (100,000 tons). Volume 15,000,000 cf, size modifier +13. Price
$9,450,000,000. HT 7. Maintenance requirement 467 man-hours per day.
Water Performance: Drag 73,681. Top water speed 50 mph. wAccel 4 mph/s.
wMR 0.05. wSR 8.wDecel 5(9) mph/s. Draft 39'.
Aerial Performance: Stall speed 0. Aerial motive thrust 40,000,000 lbs.
Drag 72,000. Top speed 2,040 mph. aAccel 4 mph/s. aMR 0.25. aSR 6.
aDecel 1 mph/s.
Space Performance: sAccel 0.2 G. sMR 0. Jump-2.
LSP Container Tractor and Container Trailer v1.0 (GURPS Traveller TL 9)
Copyright 2000 by Onno Meyer
The Ling Standard Products Container Tractor and Container Trailer are
used throughout the Imperium and beyond by RO/RO ships. Unlike the smaller
Container Rack, the Trailer can safely travel on the roads of most worlds.
The LSP Container Tractor has a cab with three seats, a massive fuel cell,
hydrogen tanks for nearly nine hours of operation and a small bunk. Three
cameras help to maneuver in the confines of a starship.
The vehicle uses GURPS Vehicles TL 9 [second edition, first printing,
June 99 errata] as modified by GURPS Traveller. GURPS Traveller TL 9 would
be TL 9 to 11 under the old Traveller TL system.
Subassemblies: Heavy wheels (six wheels).
Propulsion: 500 kW drivetrain (HP 30).
Instruments and Electronics: Medium range cellular phone (1,000 miles, HP
1). Three LLVs (one F, two B, x1, HP 1 each). Sound system (HP 2).
Global positioning system (HP 1). Three small computers (C3, HP 1
each). Terminal (HP 6). Datalink (C1).
Miscellaneous: Compact fire suppression system (HP 6).
Controls: Computerized. Crew Stations: "Driver" controls vehicle from one
roomy crew station (HP 75). Crew: "Driver".
Occupancy: Short. Passengers: Two. Accomodations: Two roomy seats (HP 75
each). Bunk (HP 150). Environmental Systems: Environmental control for
four persons (HP 4, 1 kW). Safety Equipment: Three crashwebs (HP 4
each).
Power Plant: 500 kW fuel cell (57.5 gph H, HP 100) powers the drivetrain.
Energy Bank: One rE power cell (270,000 kWs, HP 2) powers all other
systems for 75 hours. Fuel: Five 100 gallon self-sealing tanks (fire
-3, HP 40 each). 500 gallons hydrogen (fire on 10) last for 8 hours and
42 minutes.
Space: 60.9 cf access space, 30 cf cargo space, 48.75 cf empty space.
Volume: Body 500 cf, wheels 100 cf. Area: Body 400 sf, wheels 150 sf,
total area 550 sf.
Structure: Extra-heavy, very cheap frame. Hit Points: Body 2,400, wheels
300 each. Structural Option: Improved brakes.
Armor: PD 4, DR 18 cheap metal armor. Surface Feature: Hitch.
Vision and Details: Fair view, doors on both sides, headlights and running
lights, safety belts, laser keys.
Statistics: Empty weight 14,800 lbs. Fuel 290 lbs. Crew, passengers and
cargo 910 lbs. Loaded weight 16,000 lbs. (8 tons). Volume 600 cf, size
modifier +4. Price $64,000. HT 12. Maintenance interval 79 hours.
Ground Performance (without trailer): Speed 125 mph. gAccel 5 mph/s.
gDecel 15 mph/s. gMR 0.75. gSR 4. High GP, off-road speed 1/6.
TRAILER:
Subassemblies: Heavy wheels (ten wheels).
Space: 4,000 cf open cargo space. Volume: Body 2,000 cf, wheels 400 cf.
Area: Body 1,000 sf, wheels 400 sf, total area 1,400 sf.
Structure: Medium, cheap frame. Hit Points: Body 1,500, wheels 120 each.
Structural Option: Improved brakes.
Armor: PD 4, DR 20 open-frame, standard metal armor. Surface Features:
Hitch and pin.
Details: Running lights (powered by towing vehicle).
Statistics (with full 4A container): Empty weight 8,000 lbs. Cargo 96,000
lbs. Loaded weight 104,000 lbs. (52 tons). Volume 2,400 cf, size
modifier +5. Price $40,025. HT 8. Maintenance interval 100 hours.
Ground Performance (towed by Container Tractor): Speed 45 mph. gAccel 2
mph/s. gDecel 15 mph/s. gMR 0.25. gSR 5. Very high GP, off-road speed
1/8.
4A93/9 Low Berth Container v1.0 (GURPS Traveller TL 9)
Copyright 2000 by Onno Meyer
If low berths are developed, the Series 4 (Interstellar) Standardized
Cargo Container Type 93/9 follows suit. It contains a number of suspended
animation capsules, from 48 "freezers" in the 4A93/9 to just 12 berths in
the 4D93/9, a redundant power system and stowage lockers for the personal
gear of the passengers (usually colonists).
The vehicle uses GURPS Vehicles TL 9 [second edition, first printing,
June 99 errata] as modified by GURPS Traveller. I used a modified surface
area in accordance with GT:FT56. GURPS Traveller TL 9 would be TL 9 to 11
under the old Traveller TL system.
Instruments and Electronics: Long range radio (10,000 miles, HP 1, 0.04
kW). Three small, hardened computers (C3, HP 1 each). Terminal (HP 6).
Datalink (C1).
Miscellaneous Equipment: 48 cryonic capsules (HP 100, 0.2 kW each).
Power Plants: Two 9.6 kW RTGs (14 years endurance, HP 7 each) power all
systems with 9.56 kW excess power. Energy Bank: rE power cell (270,000
kWs, HP 2) powers all systems for 7 hours 46 minutes.
Space: 4.92 cf access space, 1,200 cf stowage, 391.14 cf empty space.
Volume: 4,000 cf. Area: 1,800 sf.
Structure: Cheap frame. Hit Points: 2,700.
Armor: PD 3, DR 8 standard metal armor. Surface Feature: Seal.
Vision and Details: No view, doors on four sides (no large hatch).
Statistics: Empty weight 60,000 lbs. Payload 36,000 lbs. Loaded weight
96,000 lbs. (48 tons). Volume 4,000 cf, size modifier +6. Price
$2,733,000. HT 11. Maintenance requirement 8 man-hours per day.
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