This is a weekly posting with GURPS vehicles (and the like) to the
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redistribution of my work, but I would like to know if you put it on
a website or the like. The files at omeyer.gmxhome.de are down until
I fix the automatic PDF generation, which should be one of these
days - see sourceforge.net/projects/gurpsml
Onno Meyer, 2011-06-13
Bioship Cutter v1.0 (TL14)
Copyright 2011 by Onno Meyer
The 3,000-ton Bioship is capable of faster than light travel, but she
is normally used as a subcraft by larger interstellar ships. That gives
the Bioship Cutter time to work up properly and to gain experience.
The Cutter has a main hull about 150' long and 50' wide, with spidery
antenna clusters for the gravscanner on the bow and projector vanes for
the reactionless thrusters along the flanks and in the rear. The total
length is 200'. Unlike her larger cousins, she handles reasonably well
in an atmosphere, at least at subsonic speeds.
She has a spinal plasma flamer, two lateral flamers, and ten missile
defense flamers. The range is disappointing for deep space combat, but
the flamers will grow into fusion guns as the bioship matures. She has
a tractor beam as well, more a tool than a weapon.
The payload section has a central corridor/lounge with a few computer
terminals and an automed, two bunkrooms for eight human passengers, and
four cargo bays. There is no direct access to the biomechanical organs
in the main hull.
Subassemblies: Body +9.
Powertrain: 17,361-ton vectored mega reactionless thruster; 17,888-ton
vectored mega reactionless thruster; 19,604-ton vectored mega
reactionless thruster; 20,147-ton vectored mega reactionless
thruster; 60,000-ton hyperdrive; 30,000-ton contragrav generator;
2,250,580-kW total conversion power plant; 2,349,495-kW total
conversion power plant; 2,486,050-kW total conversion power plant;
2,513,875-kW total conversion power plant; 34,560,000,000-kWs
rechargeable power cell.
Occ: 8 bunks. Cargo: 12,000 cf.
Armor F RL B T U
Body: 2/7,525* 2/7,425* 2/7,612* 2/7,210* 2/7,803*
* plus force screen generators as described below.
Weaponry
800-MJ Flamer [Bod:F] (2,400 shots) +2.
90-MJ Flamer [Bod:R] (3,600 shots) +2.
90-MJ Flamer [Bod:L] (3,600 shots) +2.
Two 6-MJ Flamers [Bod:F] (400 shots each) +2.
6-MJ Flamer [Bod:R] (400 shots) +2.
6-MJ Flamer [Bod:L] (400 shots) +2.
Two 6-MJ Flamers [Bod:B] (400 shots each) +2.
Two 6-MJ Flamers [Bod:T] (400 shots each) +2.
Two 6-MJ Flamers [Bod:U] (400 shots each) +2.
Equipment:
Body: Full stabilization for 800-MJ Flamer; full stabilization and
cyberslave mounts for 90-MJ and 6-MJ Flamers; eight very-long-range
neutrino communicators; four extreme-range gravity ripple communicators;
684,000-lightsecond (190-lighthour) FTL radar; 612,000-lightsecond
(170-lighthour) FTL radar; 20,336-mile PESA; 20,175-mile PESA;
21,663-mile PESA; 17,826-mile PESA; 10,000-mile multiscanner;
30,000-mile gravscanner; two 500-AU Hyperspace Emergence detectors; two
500-AU FTL scan detectors; four x500 astronomical instruments; four sets
of precision navigation instruments; four IFF; four inertial navigation
systems; two area jammers, rating 12; two deceptive jammers, rating 12;
C11 biocomputer, robotic, sentient, microframe brain (DX 13, IQ 16); ten
terminals; four full fire suppression systems; ten cyberswarm hives
(gravitic flyer, rechargeable AA, repair swarms); ST 10,000 combination
beam; automed; cargo ramp; 3 forcelocks; FSR 80 energy screen generator
(DR 24,000); FSR 90 opaque screen generator (DR 13,500); 8-man total
life support system; 12-man total life support system; five grav units;
three grav compensators. External: Basic emission cloaking; basic
stealth; instant chameleon; radiation shielding.
Statistics
Size: 200'x80'x40' Payload: 120 tons Lwt.: 3,000 tons
Volume: 120,000 cf Maint.: 200 man-hours Price: $1,733,850,300
HT: 8. HPs: 90,000 Body
aSpeed: 600 aAccel: 500 aDecel: 12 aMR: 3 aSR: 7
sAccel: 25 Gs sMR: 25 FTL Speed: 20 x basic FTL factor.
Design Notes
Body is 120,000 cf, with total compartmentalization. Structure is
extra-heavy, standard, robotic, biomechanical. Armor is non-rigid.
Self-sealing. 1,921.5 cf of empty space. Empty weight is 5,760,000 lbs.
Weapon Weight Volume Cost Power WPS VPS CPS TL
6-MJ Flamer 12,000 240 $310,000 600,000 - - - 14
90-MJ Flamer 120,000 2,400 $3,000,000 5,400,000 - - - 14
800-MJ Flamer 800,000 16,000 $20,000,000 32,000,000 - - - 14
Weapon Ammo Malf. Type Damage SS Acc 1/2D Max RoF
6-MJ Flamer - ver. spcl. 6d*48 30 24 15,000 45,000 20*
90-MJ Flamer - ver. spcl. 6d*186 30 27 56,000 168,000 12*
800-MJ Flamer - ver. spcl. 6d*554 30 30 167,000 501,000 8*
The vehicle uses the design rules from Vehicles [second edition, third
printing, December '09 errata], Robots, VXi (including the structural
volume rule) and VXii (including the armor volume rule) with the text
format from Vehicles Lite. The GM should probably set a FTL factor well
over 0.2, perhaps in the five figures for intergalactic flights.
Bioship Cutter, Spaceships Version v1.0 (TL12^)
Design 2011 by Kenneth Peters, color text 2011 by Onno Meyer
The 3,000-ton Bioship is capable of faster than light travel, but she
is normally used as a subcraft by larger interstellar ships. That gives
the Bioship Cutter time to work up properly and to gain experience.
The Cutter has a main hull about 150' long and 50' wide, with spidery
antenna clusters for the sensor array on the bow and projector vanes for
the reactionless thrusters along the flanks and in the rear. The total
length is 200'. Unlike her larger cousins, she handles reasonably well
in an atmosphere.
She has a spinal plasma flamer, two lateral flamers, and ten missile
defense flamers. She mounts a tractor beam as well, more a tool than a
weapon.
The payload section has a central corridor/lounge with a few computer
terminals and an automed, two bunkrooms for eight human passengers, and
four cargo bays. There is no direct access to the biomechanical organs
in the main hull.
She has a 3,000 ton (SM+9) hull.
Systems Table
Front Hull System
[1] Organic Armor (dDR 10).
[2] Tactical Array (comm/sensor 12).
[3-4!] Major Batteries (fixed 1 GJ improved plasma beam each).
[5!] Heavy Force Screen (dDR 150, or dDR 300 with two Power
Points).
[6!] Spinal Battery (3 GJ improved plasma beam).
[core] Sapient Brain (comm/sensor 6).
Central Hull System
[1] Organic Armor (dDR 10).
[2!] Secondary Battery (ten fixed 10 MJ rapid fire improved
plasma beams).
[3-4!] Super Stardrive Engines (FTL-1, or FTL-2 with two Power
Points).
[5-6] Total Conversion Power Plants (five Power Points each).
[core!] Spinal Battery (central system).
Rear Hull System
[1] Organic Armor (dDR 10).
[2!] Spinal Battery (rear system).
[3!] Super Reactionless Drive (100G acceleration).
[4] Habitat (two bunkrooms with total life support, minifac
robofac, one-bed sickbay with automed, and 70 tons cargo).
[5] Cargo Hold (150 tons capacity).
[6] Weapon Tail (one 300 MJ tractor beam).
The vessel has the artificial gravity, gravitic compensator, stealth,
and dynamic chameleon features. Force field is cloaking.
TL Spacecraft dST/HP Hnd/SR HT Move Lwt. Load SM Occ dDR Range Cost
PILOTING/TL12 (HIGH-PERFORMANCE SPACECRAFT)
12^ Bioship Cutter 100 +1/5 13 100G/c 3,000 220.8 +9 8ASV 10* 4x
$1,177.6M
* Add dDR 150 (dDR 300 if using two Power Points) if force screen is
powered up.
Atmospheric top speed is 2,500 mph and Hnd/SR +1/5.
Next Week: The next size up, a 10,000-ton bioship.
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