Also someone else asked for resources on how to write a scenario, so I figured i would in a way give him/her some help/ideas or just insanity?
On Sat, Jan 18, 2014 at 6:16 PM, Abrigon <[email protected]> wrote: > Original or like scenario was: > > Bradley Warnes original comments: > > ...Unfortunately, the patron from the Megacorp that hired the party, > hadn't told them the full story. All they'd been briefed was that a > research station was in difficulty and needed re-supply, plus some local > security assistance until the Megacorp could bring in its own mercs over > from the sector capital. > There was no mention that scientists were gone, marines never reported in, > scouts sent hadn't returned, nor did another party of adventurers from a > rival tramp freighter... in all, they should have known something was up > when the patron refused to accompany them due to pressing business concerns > on the other side of the subsector. > Going in, the party saw the Marine pinnace, empty and in ruins from the > harsh atmosphere. Next to it was a closed-top air raft, in a similar > state... not far away lay the remains of a scout courier - hatches wide > open with nobody inside. Outside the complex they saw the remains of > several poor souls, and once inside with the filter masks off, they could > smell the stench of decomposing flesh. > A quick search found the remains of a scout team... and that's when the > party began arguing between themselves about what to do next... giving > perfect opportunity for the referee to giggle and start the combat session > for the party's survival. > But wait, there's more and I don't mean a free set of steak knives... no, > someone is manipulating the indigenous lifeforms, uplifting the > intelligence and capabilities... giving them the smarts to open doors and > think strategically about the little pinkie-things intruding on their > domain. Who is behind it... the Megacorp, wealthy individuals with more > credits than sense, or is it a more sinister plot to destabilise the region > by those pesky clamshell helmeted folks? > Sorry.. no vargr zombies this time... > > Share with Stargrunts > > > http://www.kickstarter.com/projects/heroforge/customizable-3d-printed-tabletop-miniatures > > > > > On Sat, Jan 18, 2014 at 11:07 AM, Onno Meyer <[email protected]> wrote: > >> Mike wrote: >> > A lab goes dark, a marine det went in to check it out, it did not report >> > back. >> > a tramp ship was in the area and went in to check it out, not reported >> back. >> > Now your team of fixers/recon (players) is going in and ... how much >> will >> > you the GM tell them and how much is there, and how to make it unique >> if you >> > play things again? >> >> Obviously the lab was far away for safety and secrecy. Not enough to put >> it into an asteroid, you put it into another solar system. >> >> By and large, governments don't go to outsiders to solve their classified >> problems. Deniable contractors, maybe, but no random guys off the street. >> Perhaps they can't send the Marines because they're not cleared, but then >> people with a sufficient clearance might not be allowed into danger. >> Think of ULTRA in WWII. >> >> So (1) something happens, (2) the scheduled tramp freighter doesn't come >> back, (3) the corporate hotshot calls in the freelance PCs, >> or (1) something happens, (2) the scheduled deniable freighter doesn't >> come back, (3) the Marines go in and don't come back, (4) the HQ sends >> their best guys, the PCs. >> >> > An encounter matrix or flow chart? >> >> Player-proof your plots. Each encounter/scene needs multiple approaches. >> If the players don't catch the subtle clues, be prepared to give them >> unsubtle clues without the need for a recton. >> >> Draw a good deck plan, that will offer ways to move about. >> >> > Research was: >> > - ancient relic and arch sites? >> >> Why keep that top secret? >> >> > - transwarp or like propulsion? Accident happened or it was stolen? >> >> Cutting edge technology requires cutting edge researchers. Can you >> disappear them to the edge of nowhere? Maybe in wartime, but then >> reactions to problems in these research facilities will be drastic. >> >> > - Farming and like? >> >> Again, why keep the fact that you're researching that secret? >> >> > - Aliens and their existence, lives, diet and culture? good or bad? >> >> Do the aliens agree to be kept secret? >> >> > Station was used for: >> > - Neutral ground and den of spies. >> >> That goes completely against the previous scenario notes. >> >> > Its in contested space? >> > - someone says they own it and will not rest? >> > - Run by the local criminal element or someone else? >> > - gambling or like allowed? >> >> You don't place secret labs in these places if you can't control them. >> >> > Slave trade or employment hub? Come here for work on the new terraformed >> > world or something else that is BIG? >> >> You need good explanations to mix slavery and high tech. >> >> > Unit goes in: >> > - yes >> > - no >> > if No, why not, and what could be done to force them to go in and why? >> >> "Well, that's it for today. Shall we order a pizza?" There is the >> unspoken contract between the players and the GM that the players >> will play. >> >> Regards, >> Onno >> _______________________________________________ >> GurpsNet-L mailing list <[email protected]> >> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l >> > > > > -- > http://groups.yahoo.com/group/Poetry-L/ > http://groups.yahoo.com/group/Adulthumor-L/ > http://groups.yahoo.com/group/Abrigon-World/ > > > > -- http://groups.yahoo.com/group/Poetry-L/ http://groups.yahoo.com/group/Adulthumor-L/ http://groups.yahoo.com/group/Abrigon-World/ _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
