Also someone else asked for resources on how to write a scenario, so I
figured i would in a way give him/her some help/ideas or just insanity?


On Sat, Jan 18, 2014 at 6:16 PM, Abrigon <[email protected]> wrote:

> Original or like scenario was:
>
> Bradley Warnes original comments:
>
> ...Unfortunately, the patron from the Megacorp that hired the party,
> hadn't told them the full story. All they'd been briefed was that a
> research station was in difficulty and needed re-supply, plus some local
> security assistance until the Megacorp could bring in its own mercs over
> from the sector capital.
> There was no mention that scientists were gone, marines never reported in,
> scouts sent hadn't returned, nor did another party of adventurers from a
> rival tramp freighter... in all, they should have known something was up
> when the patron refused to accompany them due to pressing business concerns
> on the other side of the subsector.
> Going in, the party saw the Marine pinnace, empty and in ruins from the
> harsh atmosphere. Next to it was a closed-top air raft, in a similar
> state... not far away lay the remains of a scout courier - hatches wide
> open with nobody inside. Outside the complex they saw the remains of
> several poor souls, and once inside with the filter masks off, they could
> smell the stench of decomposing flesh.
> A quick search found the remains of a scout team... and that's when the
> party began arguing between themselves about what to do next... giving
> perfect opportunity for the referee to giggle and start the combat session
> for the party's survival.
> But wait, there's more and I don't mean a free set of steak knives... no,
> someone is manipulating the indigenous lifeforms, uplifting the
> intelligence and capabilities... giving them the smarts to open doors and
> think strategically about the little pinkie-things intruding on their
> domain. Who is behind it... the Megacorp, wealthy individuals with more
> credits than sense, or is it a more sinister plot to destabilise the region
> by those pesky clamshell helmeted folks?
> Sorry.. no vargr zombies this time...
>
> Share with Stargrunts
>
>
> http://www.kickstarter.com/projects/heroforge/customizable-3d-printed-tabletop-miniatures
>
>
>
>
> On Sat, Jan 18, 2014 at 11:07 AM, Onno Meyer <[email protected]> wrote:
>
>> Mike wrote:
>> > A lab goes dark, a marine det went in to check it out, it did not report
>> > back.
>> > a tramp ship was in the area and went in to check it out, not reported
>> back.
>> > Now your team of fixers/recon (players) is going in and ... how much
>> will
>> > you the GM tell them and how much is there, and how to make it unique
>> if you
>> > play things again?
>>
>> Obviously the lab was far away for safety and secrecy. Not enough to put
>> it into an asteroid, you put it into another solar system.
>>
>> By and large, governments don't go to outsiders to solve their classified
>> problems. Deniable contractors, maybe, but no random guys off the street.
>> Perhaps they can't send the Marines because they're not cleared, but then
>> people with a sufficient clearance might not be allowed into danger.
>> Think of ULTRA in WWII.
>>
>> So (1) something happens, (2) the scheduled tramp freighter doesn't come
>> back, (3) the corporate hotshot calls in the freelance PCs,
>> or (1) something happens, (2) the scheduled deniable freighter doesn't
>> come back, (3) the Marines go in and don't come back, (4) the HQ sends
>> their best guys, the PCs.
>>
>> > An encounter matrix or flow chart?
>>
>> Player-proof your plots. Each encounter/scene needs multiple approaches.
>> If the players don't catch the subtle clues, be prepared to give them
>> unsubtle clues without the need for a recton.
>>
>> Draw a good deck plan, that will offer ways to move about.
>>
>> > Research was:
>> > - ancient relic and arch sites?
>>
>> Why keep that top secret?
>>
>> > - transwarp or like propulsion? Accident happened or it was stolen?
>>
>> Cutting edge technology requires cutting edge researchers. Can you
>> disappear them to the edge of nowhere? Maybe in wartime, but then
>> reactions to problems in these research facilities will be drastic.
>>
>> > - Farming and like?
>>
>> Again, why keep the fact that you're researching that secret?
>>
>> > - Aliens and their existence, lives, diet and culture? good or bad?
>>
>> Do the aliens agree to be kept secret?
>>
>> > Station was used for:
>> > - Neutral ground and den of spies.
>>
>> That goes completely against the previous scenario notes.
>>
>> > Its in contested space?
>> > - someone says they own it and will not rest?
>> > - Run by the local criminal element or someone else?
>> > - gambling or like allowed?
>>
>> You don't place secret labs in these places if you can't control them.
>>
>> > Slave trade or employment hub? Come here for work on the new terraformed
>> > world or something else that is BIG?
>>
>> You need good explanations to mix slavery and high tech.
>>
>> > Unit goes in:
>> > - yes
>> > - no
>> > if No, why not, and what could be done to force them to go in and why?
>>
>> "Well, that's it for today. Shall we order a pizza?" There is the
>> unspoken contract between the players and the GM that the players
>> will play.
>>
>> Regards,
>> Onno
>> _______________________________________________
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>> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
>>
>
>
>
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>
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