I was trying to stick with the basic ideas but also add ideas and more. Free form thinking if you will.. I expect the scenario may be used other times and places so tried to be as generic and general as possible, also was sleepy so some might not make much sense for now.. Working on editing..
Traveller uses quasi-government aka Mega_Corps, so you the team was hired by one to check things out. And like the Main Government does not want to get involved, or its already involved but wants to keep out for now.. Yes, its a pain to be a sub-contractor of someone like CIA, they will sell you out in a heart beat, my Special Forces father told me in an odd lucid moment. Yes, was trying to do things so I could do a flow/what if statement or like chart, but more 1-do this, or 2 do this or 3 do this, to give the GM some difference each time he/she runs things. D6 is fun for this? but also some of the things was yes? no? Maybe/lets think about it and .. such as how to get them to go in when they say NO or ... maybe no? They know its not safe and all, but when the employer puts more money or threats or like, then they go? If you go, we will not kill your drug addict sister and like threats? not happy but .. or there is rumored treasure or like? Will look at what you said Onno and get back with ya.. the fun of trying to do as you ask and not reply to all but ... will do.. Mike On Sat, Jan 18, 2014 at 11:07 AM, Onno Meyer <[email protected]> wrote: > Mike wrote: > > A lab goes dark, a marine det went in to check it out, it did not report > > back. > > a tramp ship was in the area and went in to check it out, not reported > back. > > Now your team of fixers/recon (players) is going in and ... how much will > > you the GM tell them and how much is there, and how to make it unique if > you > > play things again? > > Obviously the lab was far away for safety and secrecy. Not enough to put > it into an asteroid, you put it into another solar system. > > By and large, governments don't go to outsiders to solve their classified > problems. Deniable contractors, maybe, but no random guys off the street. > Perhaps they can't send the Marines because they're not cleared, but then > people with a sufficient clearance might not be allowed into danger. > Think of ULTRA in WWII. > > So (1) something happens, (2) the scheduled tramp freighter doesn't come > back, (3) the corporate hotshot calls in the freelance PCs, > or (1) something happens, (2) the scheduled deniable freighter doesn't > come back, (3) the Marines go in and don't come back, (4) the HQ sends > their best guys, the PCs. > > > An encounter matrix or flow chart? > > Player-proof your plots. Each encounter/scene needs multiple approaches. > If the players don't catch the subtle clues, be prepared to give them > unsubtle clues without the need for a recton. > > Draw a good deck plan, that will offer ways to move about. > > > Research was: > > - ancient relic and arch sites? > > Why keep that top secret? > > > - transwarp or like propulsion? Accident happened or it was stolen? > > Cutting edge technology requires cutting edge researchers. Can you > disappear them to the edge of nowhere? Maybe in wartime, but then > reactions to problems in these research facilities will be drastic. > > > - Farming and like? > > Again, why keep the fact that you're researching that secret? > > > - Aliens and their existence, lives, diet and culture? good or bad? > > Do the aliens agree to be kept secret? > > > Station was used for: > > - Neutral ground and den of spies. > > That goes completely against the previous scenario notes. > > > Its in contested space? > > - someone says they own it and will not rest? > > - Run by the local criminal element or someone else? > > - gambling or like allowed? > > You don't place secret labs in these places if you can't control them. > > > Slave trade or employment hub? Come here for work on the new terraformed > > world or something else that is BIG? > > You need good explanations to mix slavery and high tech. > > > Unit goes in: > > - yes > > - no > > if No, why not, and what could be done to force them to go in and why? > > "Well, that's it for today. Shall we order a pizza?" There is the > unspoken contract between the players and the GM that the players > will play. > > Regards, > Onno > _______________________________________________ > GurpsNet-L mailing list <[email protected]> > http://mail.sjgames.com/mailman/listinfo/gurpsnet-l > -- http://groups.yahoo.com/group/Poetry-L/ http://groups.yahoo.com/group/Adulthumor-L/ http://groups.yahoo.com/group/Abrigon-World/ _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
