On Sat, 18 Jan 2014, Onno Meyer wrote:
Unit goes in:
- yes
- no
if No, why not, and what could be done to force them to go in and why?
"Well, that's it for today. Shall we order a pizza?" There is the
unspoken contract between the players and the GM that the players
will play.
The GM also should not make plots that forces characters to acts, that
contradict their motivations.
The GM should not send paladins on a quest for great treasure (unless an
orphanage needs it or something).
The GM should not send cynical mercenaries on a quest, that at the start
looks like a suecide mission.
IMO opinion the contract should be, that neither side makes things hard
for the other. The players look favourably on job offers and adventure
hooks. The GM tries to frame adventure starts in a way, that fits to the
pcs he has.
Therefore asking why the pcs should take part in the quest is an important
question, but it can only be answered for specific pcs not in general.
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