On Sat, 18 Jan 2014, Onno Meyer wrote:

Unit goes in:
- yes
- no
if No, why not, and what could be done to force them to go in and why?

"Well, that's it for today. Shall we order a pizza?" There is the
unspoken contract between the players and the GM that the players
will play.


The GM also should not make plots that forces characters to acts, that contradict their motivations.

The GM should not send paladins on a quest for great treasure (unless an orphanage needs it or something).

The GM should not send cynical mercenaries on a quest, that at the start looks like a suecide mission.

IMO opinion the contract should be, that neither side makes things hard for the other. The players look favourably on job offers and adventure hooks. The GM tries to frame adventure starts in a way, that fits to the pcs he has.

Therefore asking why the pcs should take part in the quest is an important question, but it can only be answered for specific pcs not in general.
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