Still working on some ideas for the Lab/Station that went dark.
To write for an average group of PCs, and keep it generic to a point.
What is the average group of players? number wise and composition?
Armsmen how many? What else?
PCs go with all are arms men for the most part.
And a NPC or two is the rest of the crew? Pilot/Navigator and what else?
If it was DnD or like it would be likely:
2 fighters- paladin or ninja or like?
1 thief
1 cleric or druid but people like a healer around, so its often a NPC?
1 mage or like.
So its 2 armsmen/security, 1 thief or like, 1 medic and 1 tech person? Pilot
and like is an NPC or ..
Whose the most important for the mission?
The techs who are their to figure things out
or the security or clearing party who is there to
clear out the bugs or worse?
Mike
----- Original Message -----
From: "Onno Meyer" <[email protected]>
To: "The GURPSnet mailing list" <[email protected]>
Sent: Sunday, January 19, 2014 10:36 PM
Subject: Re: [gurps] Lab Goes Dark - Scenario Building?
Mike replied to me:
useable for Gurps.
Doing a rewrite today, will see how it comes out.
Yes, first questions are.
What is the groups skills and bent and do things for them..
What sort of adventure is it to be.
NCIS or like or snatch and grab, rescue or treasure hunting or even full
out
fire fire or hostage or chase down someone
that was there first and took something and now someone wants it back?
Would your team chase after a space ship full of something possibly
valuable
or just investigate and let someone else do the chasing?
Maybe here I should just post:
What is your favorite teams members and skills and go from there?
[...]
> Write something down like "this is an adventure for the crew of a Free
> Trader in GURPS Traveller" or "this is an adventure for 4-5 freelance
> troubleshooters in a generic TL10 GURPS Space setting" or "this is an
> adventure for 2-6 ISWAT agents in the GURPS Infinite Worlds setting" --
> no ifs and buts and it depdends, make your choices and stick with them.
>
> So the perfect reply to this mail should have one sentence and it
> should
> contain the word "GURPS" if you want to keep it on GURPSnet ...
You're back to brainstorming and opinion-polling. A bad idea. Make
your "mission statement" as a writer and stick with it. If it works
out nicely, you can cover other options in your next adventure.
One sentence. Rules, setting, broad category of adventurers.
Regards,
Onno
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