My answer to Brandon went AWOL because of a wrong reply-to. Brandon replied to me:
> >> I often refer to the M2 Bradley as an oversized light tank carrying an > >> under-strength infantry squad, too big fr one job and too small for the > >> other. The BMP carries more men but is more of a deathtrap. > > > > What is the alternative? Walking light infantry? A MBT-sized vehicle > > without guns? > > I see two approaches: a 'battlefield taxi' (basically a highly updated M113) > that carries troops are close to the enemy as it's commander dares, armed > with anti-personnel weapons, and a MBT 'stretched' to carry an 8 man rifle > squad (sort of a giant Merkava) AFAIK the Merkava can only carry a few troops if it ditches the main gun ammo. And it is heavy, how heavy would that stretched variant become? > >> > The suits will have a hard time following a tank assault. > >> > >> I'd put the infantry ahead of the tanks, not the other way around. > > > > Depends on the situation. Tanks carry all that armor for a reason. > > Infantry ahead of the tanks are more likely to find anti-tank defenses than > the tanks. Walking infantry? Tank platoons have battle drills for action on contact, and assault is one option. > And, of course, the infantry can always ride on the tanks ... A battlesuit can lock the hands onto grips on the tank. > >> > An IFV can have a driver, a gunner and a commander. All suit troopers > > are > >> > multitasked. > >> > >> Not more than any other infantryman with a lot of sensor input directed > >> to their helmet HUD. Or a fighter pilot. > > > > What percentage of the air/space force applicants make it into a > > fighter cockpit? And what percentage of the army recruits will end > > up in a battlesuit? > > One could argue that the soldiers grew up as kids playing console games that > familiarized them having to deal with so much input. TL 12 marines won't be > mostly farmboys. Console games train quick action to threat icons. Not the same as out-thinking an enemy. > >> > Is a stealth capsule more stealthy than a stealth dropship? The > > dropship > >> > has a higher size modifier, both are likely to top out at radical > > stealth > >> > and emission cloaking with (TL-4)*2, but the dropship can afford a big > > > >> > deceptive jammer, the capsules can't. > >> > >> The difference in SM might make up for the loss of a deceptive jammer. A > > suit > >> is SM +1 or +2, while a dropship is at least +6 and probably more. > > > > The TL12 jammer is -12 to -16 and it covers many sensors. > > > I don't have VE2 handy. What's the largest deceptive jammer a battlesuit can > reasonably carry? > > Brandon I would say -5 or -6. On the scale of a suit even half a cf is a lot of volume. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
