Brandon replied to me:
> [...] (I'm assuming contragracity with reactionless thrusters for this 
> thread, although my original thought experiment involved TL8 wheeled 
> and tracked IFV) [...]

I'm juggling three different settings -- TL12 Space Marines with all
the bells and whistles, TL10 infantry where battlesuits are standard
issue, TL9 or TL8 specialist infantry to reinforce normal unpowered
troops.

> I often refer to the M2 Bradley as an oversized light tank carrying an 
> under-strength infantry squad, too big fr one job and too small for the
> other. The BMP carries more men but is more of a deathtrap.

What is the alternative? Walking light infantry? A MBT-sized vehicle 
without guns?

> > The suits will have a hard time following a tank assault.
> 
> I'd put the infantry ahead of the tanks, not the other way around.

Depends on the situation. Tanks carry all that armor for a reason.

> > An IFV can have a driver, a gunner and a commander. All suit troopers are 
> > multitasked.
> 
> Not more than any other infantryman with a lot of sensor input directed
> to their helmet HUD. Or a fighter pilot.

What percentage of the air/space force applicants make it into a 
fighter cockpit? And what percentage of the army recruits will end 
up in a battlesuit?

> You can have battlesuit repair vehicles (BRVs) that include a sealed area 
> fora suit to unseal. But the BRV is a recovery and repair vehicle, not a 
> troop carrier.

I wrote one for the TL12 force. A grav flyer the size of a HMMWV, big
enough to hold one or two suits and a small workshop.

I've been juggling numbers for a TL8 wheeled suit support vehicle. 
Not supposed to get into firefights, but providing maintenance and 
road transport. One sticking point is armor. Is DR 5 metal enough 
or do I need to armor it against rifles and artillery fragments?

How can I visualize a hangar or vehicle bay for a battlesuit in a 
light truck? A tray sliding out of the rear (much like a stretcher
in an ambulance) and then turning upright? How would people climb
in? A sitting position? That would make it difficult to get the 
legs into the unpowered suit.

> > Is a stealth capsule more stealthy than a stealth dropship? The dropship
> > has a higher size modifier, both are likely to top out at radical stealth
> > and emission cloaking with (TL-4)*2, but the dropship can afford a big 
> > deceptive jammer, the capsules can't.
> 
> The difference in SM might make up for the loss of a deceptive jammer. A suit
> is SM +1 or +2, while a dropship is at least +6 and probably more.

The TL12 jammer is -12 to -16 and it covers many sensors.

Regards,
Onno 
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