Brandon replied to me: > [...] (I'm assuming contragracity with reactionless thrusters for this > thread, although my original thought experiment involved TL8 wheeled > and tracked IFV) [...]
I'm juggling three different settings -- TL12 Space Marines with all the bells and whistles, TL10 infantry where battlesuits are standard issue, TL9 or TL8 specialist infantry to reinforce normal unpowered troops. > I often refer to the M2 Bradley as an oversized light tank carrying an > under-strength infantry squad, too big fr one job and too small for the > other. The BMP carries more men but is more of a deathtrap. What is the alternative? Walking light infantry? A MBT-sized vehicle without guns? > > The suits will have a hard time following a tank assault. > > I'd put the infantry ahead of the tanks, not the other way around. Depends on the situation. Tanks carry all that armor for a reason. > > An IFV can have a driver, a gunner and a commander. All suit troopers are > > multitasked. > > Not more than any other infantryman with a lot of sensor input directed > to their helmet HUD. Or a fighter pilot. What percentage of the air/space force applicants make it into a fighter cockpit? And what percentage of the army recruits will end up in a battlesuit? > You can have battlesuit repair vehicles (BRVs) that include a sealed area > fora suit to unseal. But the BRV is a recovery and repair vehicle, not a > troop carrier. I wrote one for the TL12 force. A grav flyer the size of a HMMWV, big enough to hold one or two suits and a small workshop. I've been juggling numbers for a TL8 wheeled suit support vehicle. Not supposed to get into firefights, but providing maintenance and road transport. One sticking point is armor. Is DR 5 metal enough or do I need to armor it against rifles and artillery fragments? How can I visualize a hangar or vehicle bay for a battlesuit in a light truck? A tray sliding out of the rear (much like a stretcher in an ambulance) and then turning upright? How would people climb in? A sitting position? That would make it difficult to get the legs into the unpowered suit. > > Is a stealth capsule more stealthy than a stealth dropship? The dropship > > has a higher size modifier, both are likely to top out at radical stealth > > and emission cloaking with (TL-4)*2, but the dropship can afford a big > > deceptive jammer, the capsules can't. > > The difference in SM might make up for the loss of a deceptive jammer. A suit > is SM +1 or +2, while a dropship is at least +6 and probably more. The TL12 jammer is -12 to -16 and it covers many sensors. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
