----- Original Message ----- > From: Onno Meyer <[email protected]> > >> > As long as >> >the battlesuit force is a small part of the infantry, they can be >> >selective about their troopers. If battlesuits are general issue, >> >they have to lower their entry requirements. >> >> It's not a matter of lowering infantry requirements, but not having >> to settle for the leftovers after armor, artillery, >> engineers,nintelligence, etc. gets to pick first. > > When battlesuits become general issue rather than specialized > equipment, you are effectively bringing their entry requirement > down to that of the infantry.
Okay, but I don't see that until TL10+, and I think training/education techniques and technology will be up to the challenge. Methods such as the dream teacher (p.UT32) or chip slots/skill chips are possible solutions. >> A nine suit platoon sounds like you are organizing them like >> tanks, not infantry. > > Halfway in between. A tank platoon has four vehicles, a leg > infantry platoon has four squads, and the battlesuit platoon > has four two-suit fire teams. I'd go with at least three, where the third trooper hangs back and supports whichever one of the other two needs the most help. >> >For TL12, 144 out of 180 Space Marines in the drop company are >> >battlesuit troopers and most of the others are grav vehicle >> >pilots. >> >> Every Marine a rifleman? ;) > > Everybody who drops needs a suit, rifleman or not, unless they > ride in a vehicle. Vehicle crew could wear a lighter battlesuit, for safety in case the vehicle is holed in a dangerous environment. Such suits can also be used for Marines serving as security on ships or bases not in combat zones. Brandon _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
