Brandon replied to me: > > Every rifleman a sniper? There are times for volume of fire, > > too. > > A TL10 battlesuit trooper with a support weapon, I dare say, > will be more accurate than a TL7 sniper.
I was thinking about more than just raw Acc scores or even hit probabilities at different ranges. When I say "sniper" I think of a soldier who carefully moves into position, picks each shot with care, and then fires a single shot before moving again. If a sniper ever gets into fire-and-maneuver or room clearing, something has gone wrong. A "generic trooper" needs accuracy, too, but also the ability to fight at close quarters, or to put out a large volume of fire for suppression or assault. There is always a trade-off between quality and quantity. The sniper needs more quality, the generic trooper needs more quantity. Comparisons to TL7 stats could be misleading. > The 50mm railgun I have tentatively designed is just under 48 > lbs with 20 shells and a rechargable power cell (I assume the > magazine and battery is replaced as one unit and can be done > in the field by the user. With a RoF of 1, it can fire for 20 > seconds in combat. Are you using low power or extremely low power? An extremely low power railgun has roughly the ballistics of a conventional slugthrower, which isn't too bad, and WPS would go down a lot. I have a total budget of about 225 lbs. in the 1-ton suit. 40 lbs. particle beam 100 lbs. power cells 30 lbs. railgun and ammo 55 lbs. missile launcher and six 80mm missiles I could swap 6 missiles for 20 shells, but I like the homing guidance. At TL12 the engineer suits get a module with a "grav mortar" firing 80mm HESH and smoke, but that is mostly against walls or intersections, not against enemy suits. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
