Brandon replied to me:
> > Every rifleman a sniper? There are times for volume of fire,
> > too.
> 
> A TL10 battlesuit trooper with a support weapon, I dare say, 
> will be more accurate than a TL7 sniper.

I was thinking about more than just raw Acc scores or even hit 
probabilities at different ranges. When I say "sniper" I think
of a soldier who carefully moves into position, picks each 
shot with care, and then fires a single shot before moving
again. If a sniper ever gets into fire-and-maneuver or room 
clearing, something has gone wrong. 

A "generic trooper" needs accuracy, too, but also the ability 
to fight at close quarters, or to put out a large volume of 
fire for suppression or assault. There is always a trade-off 
between quality and quantity. The sniper needs more quality,
the generic trooper needs more quantity. Comparisons to TL7
stats could be misleading.

> The 50mm railgun I have tentatively designed is just under 48
> lbs with 20 shells and a rechargable power cell (I assume the
> magazine and battery is replaced as one unit and can be done
> in the field by the user. With a RoF of 1, it can fire for 20
> seconds in combat.

Are you using low power or extremely low power? An extremely 
low power railgun has roughly the ballistics of a conventional
slugthrower, which isn't too bad, and WPS would go down a lot.

I have a total budget of about 225 lbs. in the 1-ton suit.

 40 lbs. particle beam
100 lbs. power cells
 30 lbs. railgun and ammo
 55 lbs. missile launcher and six 80mm missiles

I could swap 6 missiles for 20 shells, but I like the homing 
guidance. 

At TL12 the engineer suits get a module with a "grav mortar" 
firing 80mm HESH and smoke, but that is mostly against walls
or intersections, not against enemy suits.

Regards,
Onno
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