On Sat, Mar 1, 2014 1:58 AM CST Onno Meyer wrote:

>Brandon replied to me:
>> I'd go LLS at TL10.
>
>I think I can afford 12 hours.

Probably makes more sene at TL10, where hostile planets are common.

>> >* I think it can't fly. Fusion rockets are too hot, ordinary rockets 
>> >  don't have enough fuel, ducted fans are too heavy. They would cost too 
>> >  much DR. 
>> 
>> Rotor pack?
>
>Heavy, bulky, dependent on the atmosphere. If I want it to fly, it 
>will be fusion rockets for "moon suits" or ducted fans for "planet 
>suits".

Just thought I'd bring up rotor packs for completeness. 

Even the infamous Heliofly III had a poor payload, had it actually worked. When 
I wrote up a template and equipment list for such solders, I ended up with 14 
year old boys armed with a pointed stick :/

(okay, not that bad:

 http://copeab.tripod.com/Characters/Helijager.html ) 

http://www.helikitnews.com/issues/heliofly.gif 

>> >* Projectile weapons or beam weapons?
>> 
>> I personally favor projectiles, but for a generic setting perhaps you 
>> could list an alternate armament.
>
>50-lb. x-ray laser, RoF 8*, 6d*5(2), effective WPS 0.53 lbs.
>50-lb. particle beam, RoF 4*, 6d*27, effective WPS 0.71 lbs.
>5-lb. paralysis beam, RoF 1, HT-4, effective WPS 0.067 lbs.
>
>Nice punch, but the weight of the power cells is a problem. There 
>is little spare power for recharging in the field at this TL, 
>unless it comes from the transport vehicle. 
>
>15-lb. railgun, 5mm APS, RoF 20*, 6d*3(2), effective WPS 0.0053.
>
>Nice low WPS, but the damage won't even scratch a serious suit. 
>A 30-lb. gatling on this caliber could be used for point defense,
>but just how many weapons does a suit need? A big anti-suit beam
>like the particle beam, a non-lethal sidearm, a high-RoF popgun,
>and we haven't talked about missiles yet.

What about a short-barreled, large bore railgun firing HEAT?

Brandon
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