There is the matter of psychology. Crowding people creates tensions.

For exceptional missions, such as the Apollo mission, the crew can be specially selected. And they have plenty of time between missions.

Once astronaut becomes just an other job, and you stay on the ship a larger percentage of your time, adding more space might become neccessary to keep your crew functioning.

Once you have passangers you almost completly loose your ability to screen who goes on board for psychological criteria.

On the other hand if you have cramped moon base style colonies, you might have a large pool of population, where crowding issues have been bred out.

So you need to know, what sort of people crew the ship, what is their mission, and how often do they get out.

You can have the submarine model, a ship that saves space and has a specially selected crew. (I suppose navies do psychological screen who gets on a submarine, though for me sofar thats only something figured out by common sense)

You can have the Star Treck model, where the ship is designed to keep the crew psychological healthy, so they are at peek performance when they are on mission.

You can propably base a scout ship or similiar on a winebago model, where the crew often spends time outside the ship. Tough i don't know a non cinematic explaination, why there should be so many "M class planets" to explore in the (short enough) reach of the ship, at the moment.

You can have the commercial freighter, that fullfills the minimum requirements laid down by employment and safety laws, but not an inch more. And one where the owner-crew uses part of the space originally assigned to them as extra cargo or passanger space to make some extra bucks. And one, that spends some space to make the crew happier, under the assumption, that on the long run, a better motivated crew pays off.

One mans groundfloor is an other mans earthmissle
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Johannes Trimmel
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