On Mon, 30 Jun 2014, Onno Meyer wrote:
Johannes replied to me:
So i consider this a matter, that should be handled by the GM
on ad hoc basis, propably with some rules that define what
stats change in stressfully situations, but only guidelines
for what situations are how stressfull.
That would give easy ways out for rules lawyers. "Me, I'm different."
If the GM wants to regulary play with some set of stressfull situations,
ideally he should anounce it at character creation time and suggest ads
and disads to influence how stressfull they are to a pc. That should come
after the GM has decided how much of a problem thoose situations are in
general in the gameworld.
If it is a situation that happens once in the campain, then either the GM
makes adjustments to Will according to the character background and the
general personality of the pc, or simply use the stats as they are
accepting a lower realism. In either case stating "Make a will roll, by
how much did you make it?" and then describe what happens likely is a
better strategy then explaining how a one off situation is handled
ruleswise during the game session.
On the other hand, if you have to concentrate less on the job,
you might pay more attention to group dynamics and that might
overall mean more escalations.
Regarding escalation, having a ground control watching all the
time might keep the crews disciplined. That shouldn't happen to
typical player interstellar scouts.
Yes commanders, who are not crowdstressed themselfs likely help, even if
they are not there. But it is hard to play whith NPC commanders, who are
constantly available.
There is the question of how much percentage they spend on the
ship and on the actual mission and how much the missions feel
like leaving the ship.
Most of the play time will be planetside. The off-screen flight
time gets glossed over.
You can start the adventure with "After spending weeks on your in flight
hobbies, you come to a new planet to explore" or with "Finally after weeks
on the toes of the other crew you get to a new planet". Even if the pcs
don't go for the tone you set, it can drive the behaviour of some
redshirts.
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