Johannes replied to me:
> So i consider this a matter, that should be handled by the GM
> on ad hoc basis, propably with some rules that define what
> stats change in stressfully situations, but only guidelines
> for what situations are how stressfull.

That would give easy ways out for rules lawyers. "Me, I'm different."

> On the other hand, if you have to concentrate less on the job,
> you might pay more attention to group dynamics and that might
> overall mean more escalations.

Regarding escalation, having a ground control watching all the
time might keep the crews disciplined. That shouldn't happen to
typical player interstellar scouts.

> There is the question of how much percentage they spend on the
> ship and on the actual mission and how much the missions feel
> like leaving the ship.

Most of the play time will be planetside. The off-screen flight
time gets glossed over.

> If you swap the ship with an even more cramped exploration
> vehicle and one or two cremembers get to go out in vacc suits,
> it propably does not help much.

If they need a space suit, the outside will be dangerous. Not
the same as a cool drink on a beach. On the other hand, to a
scout any new planet might feel dangerous.

Regards,
Onno
_______________________________________________
GurpsNet-L mailing list <[email protected]>
http://mail.sjgames.com/mailman/listinfo/gurpsnet-l

Reply via email to