Johannes replied to me: > So i consider this a matter, that should be handled by the GM > on ad hoc basis, propably with some rules that define what > stats change in stressfully situations, but only guidelines > for what situations are how stressfull.
That would give easy ways out for rules lawyers. "Me, I'm different." > On the other hand, if you have to concentrate less on the job, > you might pay more attention to group dynamics and that might > overall mean more escalations. Regarding escalation, having a ground control watching all the time might keep the crews disciplined. That shouldn't happen to typical player interstellar scouts. > There is the question of how much percentage they spend on the > ship and on the actual mission and how much the missions feel > like leaving the ship. Most of the play time will be planetside. The off-screen flight time gets glossed over. > If you swap the ship with an even more cramped exploration > vehicle and one or two cremembers get to go out in vacc suits, > it propably does not help much. If they need a space suit, the outside will be dangerous. Not the same as a cool drink on a beach. On the other hand, to a scout any new planet might feel dangerous. Regards, Onno _______________________________________________ GurpsNet-L mailing list <[email protected]> http://mail.sjgames.com/mailman/listinfo/gurpsnet-l
