Another interesting artistic issue:

Looks the hands. The player hands where much big than normal.

http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115192944_07.jpg
http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115195419_62.jpg

Its this needed because bump maps make hands looks smaller?

Other hands size its normal (monsters and npc), maybe its a "lack of
vertex shading" visual effect.  Or maybe this is needed to help
interactions with panels ??




Hasan Aljudy wrote:
heh .. looks worse than HL1
the human faces in particular are interesting :P are they entirely
made up of bump maps?


On Tue, 23 Nov 2004 21:05:32 +0100, tei <[EMAIL PROTECTED]> wrote:

Here its a google link for screenshots of Doom3 running on "voodoo2" at
42 FPS. Of course, all new features that 3d cards provide are disabled.
Its a naked 3d engine.

http://www.google.es/search?q=cache:HBdRrS759pAJ:www.3dfxzone.it/enboard/topic.asp%3FTOPIC_ID%3D1462+%22Doom3+%2B+Voodoo2%22&hl=es

Will be interesting to see how HL2 quality degrade with a extreme lower
end computer setup. Also some artistic people can learn about how the new
lighting add to the athmosphera (sad again that its d3 and not hl2)




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