Another interesting artistic issue:
Looks the hands. The player hands where much big than normal.
http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115192944_07.jpg http://www.hwsetup.it/images/screenshots/3dfx/voodoo2/doom3/2004115195419_62.jpg
Its this needed because bump maps make hands looks smaller?
Other hands size its normal (monsters and npc), maybe its a "lack of vertex shading" visual effect. Or maybe this is needed to help interactions with panels ??
Hasan Aljudy wrote:
heh .. looks worse than HL1 the human faces in particular are interesting :P are they entirely made up of bump maps?
On Tue, 23 Nov 2004 21:05:32 +0100, tei <[EMAIL PROTECTED]> wrote:
Here its a google link for screenshots of Doom3 running on "voodoo2" at 42 FPS. Of course, all new features that 3d cards provide are disabled. Its a naked 3d engine.
http://www.google.es/search?q=cache:HBdRrS759pAJ:www.3dfxzone.it/enboard/topic.asp%3FTOPIC_ID%3D1462+%22Doom3+%2B+Voodoo2%22&hl=es
Will be interesting to see how HL2 quality degrade with a extreme lower end computer setup. Also some artistic people can learn about how the new lighting add to the athmosphera (sad again that its d3 and not hl2)
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

