Like quake3's sv_pure cvar, when it is on and you have custom content that's
not in the pk3 files, you can't connect to it.

The only way I could see that working in hl2 is if you could have a cvar
that basically did an engineforceunmodified on EVERY file besides
configuration files while it's on, and have it go by md5 or something so if
content is replaced it's like sv_pure, instead of having to make the modders
forceunmodify specific content.

And make it so in order to use a plugin that uses certain functions have it
turn the cvar off? I dunno, no idea how this could be implemented, I've
never looked at the plugin interface or played with hooks like metamod
before (extent of what I did with metamod was add entities for one of my
mods. Heh)


-----Original Message-----
From: Jeffrey "botman" Broome [mailto:[EMAIL PROTECTED]
Sent: June 17, 2005 1:19 PM
To: [email protected]
Subject: Re: [hlcoders] Source SDK - Creating Map Entities - missing
function?


It's too bad there isn't some kind of "pure" indicator in the game
browser that lets clients know that they are connecting to an unmodified
server.  With the way Half-Life allows for custom player models and map
.res downloads, I guess it would be difficult to determine if a server
was "pure" unless you have some checkbox when starting the server that
restricted things to "pure" mode (no custom models, sounds, etc.)


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