--
[ Picked text/plain from multipart/alternative ]
Tommorow i'll try and get a map with commentary running.

On 10/28/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote:
>
> Yeah
>
> It looks like its an entity refrence outside of the
> map (prob for quick updates, and loacalstion)
>
> One of the ents tells the game to do some con vars,
> and another one tells the game to hook the player to a
> point camrea, and move them betwen to tracks.
>
> This idea (and i hope its part of LC SDK) is a very
> good idea, and congrats to who implemnted it.
>
> It might be "cheap" but it can save alot of time, and
> hassle of localasting a map, when you cant get strings
> pointers to work fully.
>
> Adam
>
> --- Benjamin Davison <[EMAIL PROTECTED]>
> wrote:
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > What a concidence :D I was just looking at how they
> > put it together.
> >
> > There is a file called d2_lostcoast_commentary.txt
> > in the GCF and it looks
> > quite simple on how to set it all up.
> >
> > Heres an example.
> >
> > Commentary
> > {
> > entity
> > {
> > "classname" "point_commentary_node"
> > "origin" "1351.290771 2388.777588 -10.452896"
> > "commentaryfile"
> > "#lostcoast\commentary\comm_intro.wav"
> > "speakers" "Gabe Newell"
> > "targetname" "comm_node_1"
> > }
> > }
> >
> > There is probably an entity in the world which hooks
> > it up and away you go,
> > but I have not looked at d2_lostocast.bsp yet.
> >
> > On 10/28/05, Jurgen Knops <[EMAIL PROTECTED]>
> > wrote:
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Hi,
> > >
> > >
> > >
> > > With great expectations I've been waiting for the
> > Half-Life 2 Lost Coast
> > > release.. Today was the release of it. With large
> > admiration I've looked
> > > at
> > > the new commentary system, that will tell us about
> > the whole happening
> > > with
> > > the HDR system..
> > >
> > >
> > >
> > > My question about this is.. Will this commentary
> > system also being
> > > available
> > > ( in the future ) for mod developers. Like the
> > Pulse! mod.. So like mods
> > > with a learning environment.
> > >
> > >
> > >
> > > - Jurgen
> > >
> > > --
> > >
> > > _______________________________________________
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> > view the list archives,
> > > please visit:
> > >
> >
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> > >
> > >
> >
> >
> > --
> > - Ben Davison
> > - http://www.shadow-phoenix.com
> > --
> >
> > _______________________________________________
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> > the list archives, please visit:
> >
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> >
> >
>
>
> --------
>
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--
- Ben Davison
- http://www.shadow-phoenix.com
--

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