-- [ Picked text/plain from multipart/alternative ] Tommorow i'll try and get a map with commentary running.
On 10/28/05, Adam amckern Mckern <[EMAIL PROTECTED]> wrote: > > Yeah > > It looks like its an entity refrence outside of the > map (prob for quick updates, and loacalstion) > > One of the ents tells the game to do some con vars, > and another one tells the game to hook the player to a > point camrea, and move them betwen to tracks. > > This idea (and i hope its part of LC SDK) is a very > good idea, and congrats to who implemnted it. > > It might be "cheap" but it can save alot of time, and > hassle of localasting a map, when you cant get strings > pointers to work fully. > > Adam > > --- Benjamin Davison <[EMAIL PROTECTED]> > wrote: > > > -- > > [ Picked text/plain from multipart/alternative ] > > What a concidence :D I was just looking at how they > > put it together. > > > > There is a file called d2_lostcoast_commentary.txt > > in the GCF and it looks > > quite simple on how to set it all up. > > > > Heres an example. > > > > Commentary > > { > > entity > > { > > "classname" "point_commentary_node" > > "origin" "1351.290771 2388.777588 -10.452896" > > "commentaryfile" > > "#lostcoast\commentary\comm_intro.wav" > > "speakers" "Gabe Newell" > > "targetname" "comm_node_1" > > } > > } > > > > There is probably an entity in the world which hooks > > it up and away you go, > > but I have not looked at d2_lostocast.bsp yet. > > > > On 10/28/05, Jurgen Knops <[EMAIL PROTECTED]> > > wrote: > > > > > > This is a multi-part message in MIME format. > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Hi, > > > > > > > > > > > > With great expectations I've been waiting for the > > Half-Life 2 Lost Coast > > > release.. Today was the release of it. With large > > admiration I've looked > > > at > > > the new commentary system, that will tell us about > > the whole happening > > > with > > > the HDR system.. > > > > > > > > > > > > My question about this is.. Will this commentary > > system also being > > > available > > > ( in the future ) for mod developers. Like the > > Pulse! mod.. So like mods > > > with a learning environment. > > > > > > > > > > > > - Jurgen > > > > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or > > view the list archives, > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > - Ben Davison > > - http://www.shadow-phoenix.com > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view > > the list archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -------- > > My Website http://www.ammahls.com > Lead Programer NightFall http://www.nightfallmod.net/ > Developer of CST and ZHLT 3.0 http://www.zhlt.tk > > This email has been sent from Adam McKern, and is not one of the many spam > bots that use my email address. > > If you receive an email that has not got this signature line, please > delate the email, and not respond in any way to it. > > > > __________________________________ > Start your day with Yahoo! - Make it your home page! > http://www.yahoo.com/r/hs > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders