I have to be honest; I really don't like this approach. I ran into it in internal alpha versioning, and the problem is that it breaks all the text tokens, because they all append the modname on the front of the token. This is a pain cause you have to do a find/replace on the modname in all the files everytime you change a version. Is there a more elegant way to do this? Talia
Aaron Schiff wrote: >-- >[ Picked text/plain from multipart/alternative ] >you make a new mod folder called MODv2 and add a searchpath for the MODv1 > >On 1/14/06, Scott Loyd <[EMAIL PROTECTED]> wrote: > > >>-- >>[ Picked text/plain from multipart/alternative ] >>Simply put, does a CVAR/GameInfo Entry exist that lets me version a >>release? If so, what is it? f.e. I have 2 versions of my mod (v1, v2), I >>don't want v2 servers to show up for v1 users, and I don't want v1 servers >>to show up for v2 users :). >> >>Thanks much. >>-- >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >>please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> > > >-- >ts2do >-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

