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I just put the version number in the game type.  For instance "My Mod v1.1.2
"

On 1/15/06, Scott Loyd <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I agree, GameInfo.txt version keyvalue (or something else) would go a long
> way...
>
> On 1/15/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > No.
> >
> > On 1/15/06, Spektre <[EMAIL PROTECTED]> wrote:
> > >
> > > I have to be honest; I really don't like this approach. I ran into it
> in
> > > internal alpha versioning, and the problem is that it breaks all the
> > > text tokens, because they all append the modname on the front of the
> > > token. This is a pain cause you have to do a find/replace on the
> modname
> > > in all the files everytime you change a version. Is there a more
> elegant
> > > way to do this?
> > > Talia
> > >
> > > Aaron Schiff wrote:
> > >
> > > >--
> > > >[ Picked text/plain from multipart/alternative ]
> > > >you make a new mod folder called MODv2 and add a searchpath for the
> > MODv1
> > > >
> > > >On 1/14/06, Scott Loyd <[EMAIL PROTECTED]> wrote:
> > > >
> > > >
> > > >>--
> > > >>[ Picked text/plain from multipart/alternative ]
> > > >>Simply put, does a CVAR/GameInfo Entry exist that lets me version a
> > > >>release?  If so, what is it?  f.e. I have 2 versions of my mod (v1,
> > v2),
> > > I
> > > >>don't want v2 servers to show up for v1 users, and I don't want v1
> > > servers
> > > >>to show up for v2 users :).
> > > >>
> > > >>Thanks much.
> > > >>--
> > > >>
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> > > >>
> > > >>
> > > >>
> > > >>
> > > >
> > > >
> > > >--
> > > >ts2do
> > > >--
> > > >
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> > > please visit:
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> > > >
> > > >
> > > >
> > > >
> > >
> > >
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> > >
> > >
> >
> >
> > --
> > ts2do
> > --
> >
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> >
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