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I agree, GameInfo.txt version keyvalue (or something else) would go a long
way...

On 1/15/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> No.
>
> On 1/15/06, Spektre <[EMAIL PROTECTED]> wrote:
> >
> > I have to be honest; I really don't like this approach. I ran into it in
> > internal alpha versioning, and the problem is that it breaks all the
> > text tokens, because they all append the modname on the front of the
> > token. This is a pain cause you have to do a find/replace on the modname
> > in all the files everytime you change a version. Is there a more elegant
> > way to do this?
> > Talia
> >
> > Aaron Schiff wrote:
> >
> > >--
> > >[ Picked text/plain from multipart/alternative ]
> > >you make a new mod folder called MODv2 and add a searchpath for the
> MODv1
> > >
> > >On 1/14/06, Scott Loyd <[EMAIL PROTECTED]> wrote:
> > >
> > >
> > >>--
> > >>[ Picked text/plain from multipart/alternative ]
> > >>Simply put, does a CVAR/GameInfo Entry exist that lets me version a
> > >>release?  If so, what is it?  f.e. I have 2 versions of my mod (v1,
> v2),
> > I
> > >>don't want v2 servers to show up for v1 users, and I don't want v1
> > servers
> > >>to show up for v2 users :).
> > >>
> > >>Thanks much.
> > >>--
> > >>
> > >>_______________________________________________
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> > >>
> > >>
> > >>
> > >>
> > >
> > >
> > >--
> > >ts2do
> > >--
> > >
> > >_______________________________________________
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> > please visit:
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> > >
> > >
> > >
> > >
> >
> >
> > _______________________________________________
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> > please visit:
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> >
> >
>
>
> --
> ts2do
> --
>
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