The different class tables doesn't nessisarily mean that the dlls
weren't compiled at the same time.. you could have just messed up the
send/recv tables. It usually happens when the server is trying to send
something and the client doesn't have a variable ready for it.. (their
tables don't match).

It's weird that it's only happening on a dedicated server but I heard
something from Krenzo (empires mod) a while back.. he was in the same
situation except the class tables didn't match only when they tried to
record demos.

Weird. Is it just linux dedicated server or windows too?


On 6/11/06, William Ravaine <[EMAIL PROTECTED]> wrote:
Yes that's the first thing Ive done. We also use SVN to keep our version in
sync, but just to be sure Ive uploaded a zip file holding the server &
client dll from my computer directly to our remote server, so the server &
client dlls are definately the same on both ends of the wire. I wished it
would have been so simple a fix though :)

Any ideas? Im looking for more detailed information on what's causing this
error to happen while the DLLs are definately identical on both sides.

>From: "Aaron Schiff" <[EMAIL PROTECTED]>
>Reply-To: [email protected]
>To: [email protected]
>Subject: Re: [hlcoders] Server uses different classe tables
>Date: Sun, 11 Jun 2006 15:21:05 -0500
>
>--
>[ Picked text/plain from multipart/alternative ]
>The problem isn't between the client.dll and server.dll
>
>It's a difference between the client.dll on the dedicated server and the
>client.dll in your SourceMods
>
>Just overwrite the dedicated server's client.dll with your SourceMods one
>
>--
>ts2do
>--
>
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