The last steam update that broke compatibility was mid last week I believe.

At 2006/06/11 04:53 PM, William Ravaine wrote:
>Yes that's what I suspected either - As I've explained in my first mail,
>I've update tried updating the dedicated server using the HLDSUpdateTool,
>but maybe I did that wrong? Here's the command line Im using:
>
>HldsUpdateTool.exe -command update -game hl2mp
>
>This is a mod based on the hl2mp code. When I ran it, it said everything was
>up to date already (which is suspicious since you've said there's been an
>update recently). Is it the wrong command or do I need to update something
>else? Maybe there's a new version of the updater too?
>
>
>>From: [EMAIL PROTECTED]
>>Reply-To: [email protected]
>>To: [email protected]
>>Subject: Re: [hlcoders] Server uses different classe tables
>>Date: Sun, 11 Jun 2006 16:45:42 -0500
>>
>>The last srcds update was not backwards-compatible.  Make sure you've
>>updated or you will get this error.  This isn't the first srcds update that
>>has had this bug/feature - it happened a couple months back as well.
>>
>>At 2006/06/11 04:33 PM, Garry Newman wrote:
>>>The different class tables doesn't nessisarily mean that the dlls
>>>weren't compiled at the same time.. you could have just messed up the
>>>send/recv tables. It usually happens when the server is trying to send
>>>something and the client doesn't have a variable ready for it.. (their
>>>tables don't match).
>>>
>>>It's weird that it's only happening on a dedicated server but I heard
>>>something from Krenzo (empires mod) a while back.. he was in the same
>>>situation except the class tables didn't match only when they tried to
>>>record demos.
>>>
>>>Weird. Is it just linux dedicated server or windows too?
>>>
>>>
>>>On 6/11/06, William Ravaine <[EMAIL PROTECTED]> wrote:
>>>>Yes that's the first thing Ive done. We also use SVN to keep our version
>>in
>>>>sync, but just to be sure Ive uploaded a zip file holding the server &
>>>>client dll from my computer directly to our remote server, so the server
>>&
>>>>client dlls are definately the same on both ends of the wire. I wished
>>it
>>>>would have been so simple a fix though :)
>>>>
>>>>Any ideas? Im looking for more detailed information on what's causing
>>this
>>>>error to happen while the DLLs are definately identical on both sides.
>>>>
>>>>>From: "Aaron Schiff" <[EMAIL PROTECTED]>
>>>>>Reply-To: [email protected]
>>>>>To: [email protected]
>>>>>Subject: Re: [hlcoders] Server uses different classe tables
>>>>>Date: Sun, 11 Jun 2006 15:21:05 -0500
>>>>>
>>>>>--
>>>>>[ Picked text/plain from multipart/alternative ]
>>>>>The problem isn't between the client.dll and server.dll
>>>>>
>>>>>It's a difference between the client.dll on the dedicated server and
>>the
>>>>>client.dll in your SourceMods
>>>>>
>>>>>Just overwrite the dedicated server's client.dll with your SourceMods
>>one
>>>>>
>>>>>--
>>>>>ts2do
>>>>>--
>>>>>
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>>>>>
>>>>
>>>>
>>>>
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>>>>
>>>
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>
>
>
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