-- [ Picked text/plain from multipart/alternative ] Yeah about that SDK update ;)
Just checked our mod, we are 320 :D On 7/3/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > You should wait for the next SDK update to make this change unless you > need to use functionality released in the recent Episode One engine > update. This SDK update will walk you through the update process > properly. Using 220 is still perfectly fine to do. > > - Alfred > > Justin Krenz wrote: > > I just want to give everyone a heads up that the SteamAppId in your > > mod's gameinfo.txt should be either 320 or 240, not 220. I just > > received an e-mail from Alfred Reynolds in reply to my inquiry about a > > fix that was supposed to go into HL2 regarding my mod. My mod was > > still > > using 220 for it's SteamAppID, and thus, it was not running off of the > > latest HL2 engine. I know there are others out there who are still > > using 220 and need to change it. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

