Yahn,

It doesn't matter how the materials or sounds are downloaded, .res or
by adding it to the "downloadables" NetworkStringTable, the CS:S
(HL2?) client still requires a restart before the content is usable.

- Jay


Quoting Yahn Bernier <[EMAIL PROTECTED]>:

I need a little more info on this one, how are you registering the
custom .wav (or other content) with the engine?  Are you creating a
mapname.res file or using some other API to register it?

Yahn

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000
Sent: Sunday, February 18, 2007 10:39 PM
To: [email protected]
Subject: [hlcoders] Downloadables Bug? VALVE?

Hello,

i have integrated in my CS:S Server Plugin an function to add Custom
Sound Files...
So i have added Sounds to this System and it works great but i have one
problem...

When i first time connect to the server, all content gets downloaded...
Then when i play the sounds by using:

MRecipientFilter Filter;

Filter.AddPlayer( i );
Filter.MakeReliable();

EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7,

EngineSounds->0,
0, 100, &Origin );

The sound file dont get played...

When i then quit CS:S and start it again and connect to the same server,
i dont get download content and all sounds plays fine...

Who is the problem? Is it an Engine bug? Is there a workaround?

Please help!

With friendly reguards

Ratman2000


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