Yahn, It doesn't matter how the materials or sounds are downloaded, .res or by adding it to the "downloadables" NetworkStringTable, the CS:S (HL2?) client still requires a restart before the content is usable.
- Jay Quoting Yahn Bernier <[EMAIL PROTECTED]>:
I need a little more info on this one, how are you registering the custom .wav (or other content) with the engine? Are you creating a mapname.res file or using some other API to register it? Yahn -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ratman2000 Sent: Sunday, February 18, 2007 10:39 PM To: [email protected] Subject: [hlcoders] Downloadables Bug? VALVE? Hello, i have integrated in my CS:S Server Plugin an function to add Custom Sound Files... So i have added Sounds to this System and it works great but i have one problem... When i first time connect to the server, all content gets downloaded... Then when i play the sounds by using: MRecipientFilter Filter; Filter.AddPlayer( i ); Filter.MakeReliable(); EngineSounds->EmitSound( Filter, PlayerIndex, CHAN_AUTO, SoundFile, 0.7, EngineSounds->0, 0, 100, &Origin ); The sound file dont get played... When i then quit CS:S and start it again and connect to the same server, i dont get download content and all sounds plays fine... Who is the problem? Is it an Engine bug? Is there a workaround? Please help! With friendly reguards Ratman2000 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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