I'm calling it in gamerules.. A think function or something that checks the frag count against the fraglimit.
From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: Re: [hlcoders] FragCount() & DeathCount Date: Thu, 29 Mar 2007 11:49:37 -0400 -- [ Picked text/plain from multipart/alternative ] Where are you calling this? and are you sure you're even player #1 when you test it? frequently when I launch a lan game, i end up in slot #2 for some reason. On 3/29/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote: > > Yeah but then it doesnt return anything? > > Benjamin Davison wrote: > > -- > > [ Picked text/plain from multipart/alternative ] > > If you are working with the local player I think you should use > > CBasePlayer::GetLocalPlayer(); instead. > > > > On 3/29/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote: > > > >> For some reason when using these functions on the local player > >> (UTIL_PlayerByIndex( 1 );) they only ever return 1. > >> > >> No matter how much I kill myself, FragCount and DeathCount will return > 1. > >> > >> Is these something i'm not quite understanding here about how these > >> functions work or something? > >> > >> Thanks, > >> Mukkan > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > > > > > -- > > - Benjamin Davison > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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