I'm calling it in gamerules.. A think function or something that checks the
frag count against the fraglimit.


From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: [hlcoders] FragCount() & DeathCount
Date: Thu, 29 Mar 2007 11:49:37 -0400

--
[ Picked text/plain from multipart/alternative ]
Where are you calling this?

and are you sure you're even player #1 when you test it?
frequently when I launch a lan game, i end up in slot #2 for some reason.



On 3/29/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote:
>
> Yeah but then it doesnt return anything?
>
> Benjamin Davison wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > If you are working with the local player I think you should use
> > CBasePlayer::GetLocalPlayer(); instead.
> >
> > On 3/29/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote:
> >
> >> For some reason when using these functions on the local player
> >> (UTIL_PlayerByIndex( 1 );) they only ever return 1.
> >>
> >> No matter how much I kill myself, FragCount and DeathCount will
return
> 1.
> >>
> >> Is these something i'm not quite understanding here about how these
> >> functions work or something?
> >>
> >> Thanks,
> >> Mukkan
> >>
> >>
> >> _______________________________________________
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> >>
> >>
> >>
> >
> >
> > --
> > - Benjamin Davison
> > --
> >
> > _______________________________________________
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> please visit:
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> >
> >
> >
>
>
>
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>


--
-omega
--

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