-- [ Picked text/plain from multipart/alternative ] don't use UTIL_GetLocalPlayer at all..
On 3/29/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote: > > So I use UTIL_GetLocalPlayer and then > UTIL_playerindexfunction( pplayer->entindex() ) > > Just to clear things up? > > > >From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> > >Reply-To: [email protected] > >To: [email protected] > >Subject: Re: [hlcoders] FragCount() & DeathCo > >Date: Thu, 29 Mar 2007 16:44:09 -0400 > > > >-- > >[ Picked text/plain from multipart/alternative ] > >pplayer->entindex() > > > >On 3/29/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote: > > > > > > Ah right; but when I am enuming them; how will I identify my player? > > > What's > > > the best way? > > > > > > By the player's text name or something? > > > > > > > > > >From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> > > > >Reply-To: [email protected] > > > >To: [email protected] > > > >Subject: Re: [hlcoders] FragCount() & DeathCou > > > >Date: Thu, 29 Mar 2007 16:07:43 -0400 > > > > > > > >-- > > > >[ Picked text/plain from multipart/alternative ] > > > >Don't do that. > > > >Loop through all players and check your fraglimit that way. > > > >The player isn't always index 1. > > > >Infact the last 4 of my tests, I was index 2, and a remote player was > > > index > > > >1. > > > > > > > > > > > >On 3/29/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote: > > > > > > > > > > Yeah one index directly; but I tried UTIL_LocalPlayer (or > whatever) > > > and > > > > > that > > > > > just returned nothing. > > > > > > > > > > > > > > > >From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> > > > > > >Reply-To: [email protected] > > > > > >To: [email protected] > > > > > >Subject: Re: [hlcoders] FragCount() & DeathCoun > > > > > >Date: Thu, 29 Mar 2007 14:59:54 -0400 > > > > > > > > > > > >-- > > > > > >[ Picked text/plain from multipart/alternative ] > > > > > >You are doing a loop from 1 - max players right, and not just > > > checking > > > > > for > > > > > >one index directly? > > > > > > > > > > > >On 3/29/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > > > I'm calling it in gamerules.. A think function or something > that > > > > > checks > > > > > > > the > > > > > > > frag count against the fraglimit. > > > > > > > > > > > > > > > > > >-- > > > > > > > >_______________________________________________ > > > >To unsubscribe, edit your list preferences, or view the list > archives, > > > >please visit: > > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _________________________________________________________________ > > > Don't just search. Find. Check out the new MSN Search! > > > http://search.msn.click-url.com/go/onm00200636ave/direct/01/ > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > >-- > >-omega > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > _________________________________________________________________ > Express yourself instantly with MSN Messenger! Download today it's FREE! > http://messenger.msn.click-url.com/go/onm00200471ave/direct/01/ > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

