--
[ Picked text/plain from multipart/alternative ]
Hah :)

On 3/29/07, Minh <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Don't take it personal Tony. You'll always be #1 in my mind. :)
>
> ----- Original Message -----
> From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, March 29, 2007 8:49 AM
> Subject: Re: [hlcoders] FragCount() & DeathCount
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Where are you calling this?
> >
> > and are you sure you're even player #1 when you test it?
> > frequently when I launch a lan game, i end up in slot #2 for some
> reason.
> >
> >
> >
> > On 3/29/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote:
> >>
> >> Yeah but then it doesnt return anything?
> >>
> >> Benjamin Davison wrote:
> >> > --
> >> > [ Picked text/plain from multipart/alternative ]
> >> > If you are working with the local player I think you should use
> >> > CBasePlayer::GetLocalPlayer(); instead.
> >> >
> >> > On 3/29/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote:
> >> >
> >> >> For some reason when using these functions on the local player
> >> >> (UTIL_PlayerByIndex( 1 );) they only ever return 1.
> >> >>
> >> >> No matter how much I kill myself, FragCount and DeathCount will
> return
> >> 1.
> >> >>
> >> >> Is these something i'm not quite understanding here about how these
> >> >> functions work or something?
> >> >>
> >> >> Thanks,
> >> >> Mukkan
> >> >>
> >> >>
> >> >> _______________________________________________
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> archives,
> >> >> please visit:
> >> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >>
> >> >>
> >> >>
> >> >
> >> >
> >> > --
> >> > - Benjamin Davison
> >> > --
> >> >
> >> > _______________________________________________
> >> > To unsubscribe, edit your list preferences, or view the list
> archives,
> >> please visit:
> >> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >> >
> >> >
> >> >
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >
> >
> > --
> > -omega
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
>
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>


--
-omega
--

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