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[ Picked text/plain from multipart/alternative ]
Don't take it personal Tony. You'll always be #1 in my mind. :)

----- Original Message -----
From: "Tony "omega" Sergi" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Thursday, March 29, 2007 8:49 AM
Subject: Re: [hlcoders] FragCount() & DeathCount


> --
> [ Picked text/plain from multipart/alternative ]
> Where are you calling this?
>
> and are you sure you're even player #1 when you test it?
> frequently when I launch a lan game, i end up in slot #2 for some reason.
>
>
>
> On 3/29/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote:
>>
>> Yeah but then it doesnt return anything?
>>
>> Benjamin Davison wrote:
>> > --
>> > [ Picked text/plain from multipart/alternative ]
>> > If you are working with the local player I think you should use
>> > CBasePlayer::GetLocalPlayer(); instead.
>> >
>> > On 3/29/07, Mukkan Yhtio <[EMAIL PROTECTED]> wrote:
>> >
>> >> For some reason when using these functions on the local player
>> >> (UTIL_PlayerByIndex( 1 );) they only ever return 1.
>> >>
>> >> No matter how much I kill myself, FragCount and DeathCount will return
>> 1.
>> >>
>> >> Is these something i'm not quite understanding here about how these
>> >> functions work or something?
>> >>
>> >> Thanks,
>> >> Mukkan
>> >>
>> >>
>> >> _______________________________________________
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>> >> please visit:
>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >>
>> >>
>> >>
>> >
>> >
>> > --
>> > - Benjamin Davison
>> > --
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
>> >
>> >
>> >
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>
>
> --
> -omega
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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