-- [ Picked text/plain from multipart/alternative ] Don't do that. Loop through all players and check your fraglimit that way. The player isn't always index 1. Infact the last 4 of my tests, I was index 2, and a remote player was index 1.
On 3/29/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote: > > Yeah one index directly; but I tried UTIL_LocalPlayer (or whatever) and > that > just returned nothing. > > > >From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]> > >Reply-To: [email protected] > >To: [email protected] > >Subject: Re: [hlcoders] FragCount() & DeathCoun > >Date: Thu, 29 Mar 2007 14:59:54 -0400 > > > >-- > >[ Picked text/plain from multipart/alternative ] > >You are doing a loop from 1 - max players right, and not just checking > for > >one index directly? > > > >On 3/29/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote: > > > > > > I'm calling it in gamerules.. A think function or something that > checks > > > the > > > frag count against the fraglimit. > > > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

