--
[ Picked text/plain from multipart/alternative ]
Don't do that.
Loop through all players and check your fraglimit that way.
The player isn't always index 1.
Infact the last 4 of my tests, I was index 2, and a remote player was index
1.


On 3/29/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote:
>
> Yeah one index directly; but I tried UTIL_LocalPlayer (or whatever) and
> that
> just returned nothing.
>
>
> >From: "Tony \"omega\" Sergi" <[EMAIL PROTECTED]>
> >Reply-To: [email protected]
> >To: [email protected]
> >Subject: Re: [hlcoders] FragCount() & DeathCoun
> >Date: Thu, 29 Mar 2007 14:59:54 -0400
> >
> >--
> >[ Picked text/plain from multipart/alternative ]
> >You are doing a loop from 1 - max players right, and not just checking
> for
> >one index directly?
> >
> >On 3/29/07, Mukkan Yhtiö <[EMAIL PROTECTED]> wrote:
> > >
> > > I'm calling it in gamerules.. A think function or something that
> checks
> > > the
> > > frag count against the fraglimit.
> > >
> > >
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to