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Is that a hint towards a shader programmer? :P

On 7/4/07, Minh <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
>     I think any updates to the water system will only occur if their next
> project has an abundant amount of water environments. Most of HL2's levels
> didn't contain much water (aside from those speed boat levels).  It's a
> pretty expensive investment to update the water system if less than 20% of
> your game takes advantage of it.
>     Far Cry on the other hand takes place on an island so it makes sense
> for
> them to concentrate a good chunk of their efforts on water effects and
> foliage.
>     Maybe if someone came out with a kickass water-based mod for the
> source
> engine...
>
>
> ----- Original Message -----
> From: "Adam Donovan" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Tuesday, July 03, 2007 3:20 PM
> Subject: [hlcoders] source sdk future?
>
>
> --
> [ Picked text/plain from multipart/alternative ]
>
>
> Dear Mike Durand,
>
>                Is there any chance that Valve is
> going update the water system for hl2?  I
> don't mean to sound pretentious but the current hl2 water system using
> flat
> bump mapped water is somewhat outdated and it would be nice to see some
> vertex
> deforming water for the source engine in the next SDK update even if it's
> not
> released as part of ep2.  Seems like most
> of the new engines such as Crysis and what I've been seeing for Allen wake
> have
> it..I wonder also what Valve are doing to update the tools for the SDK so
> keep
> up with the competition …I don't want to step
> on your toes..I love the source SDK but I would also like to see some big
> changes.thanks
>
>
>
> Adam Donovan
>
> Hybrid Media Artist
>
> http://www.adamdonovan.net/core_practice_projects/caustic_resonance.html
>
>
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>
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--
Matt Stafford (Wraiyth)
http://www.wraiyth.com
NightFall HL2 Mod - http://www.nightfallmod.com
--

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