-- [ Picked text/plain from multipart/alternative ] Is that a hint towards a shader programmer? :P
On 7/4/07, Minh <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I think any updates to the water system will only occur if their next > project has an abundant amount of water environments. Most of HL2's levels > didn't contain much water (aside from those speed boat levels). It's a > pretty expensive investment to update the water system if less than 20% of > your game takes advantage of it. > Far Cry on the other hand takes place on an island so it makes sense > for > them to concentrate a good chunk of their efforts on water effects and > foliage. > Maybe if someone came out with a kickass water-based mod for the > source > engine... > > > ----- Original Message ----- > From: "Adam Donovan" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Tuesday, July 03, 2007 3:20 PM > Subject: [hlcoders] source sdk future? > > > -- > [ Picked text/plain from multipart/alternative ] > > > Dear Mike Durand, > > Is there any chance that Valve is > going update the water system for hl2? I > don't mean to sound pretentious but the current hl2 water system using > flat > bump mapped water is somewhat outdated and it would be nice to see some > vertex > deforming water for the source engine in the next SDK update even if it's > not > released as part of ep2. Seems like most > of the new engines such as Crysis and what I've been seeing for Allen wake > have > it..I wonder also what Valve are doing to update the tools for the SDK so > keep > up with the competition …I don't want to step > on your toes..I love the source SDK but I would also like to see some big > changes.thanks > > > > Adam Donovan > > Hybrid Media Artist > > http://www.adamdonovan.net/core_practice_projects/caustic_resonance.html > > > _________________________________________________________________ > News, entertainment and everything you care about at Live.com. Get it now! > http://www.live.com/getstarted.aspx > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- Matt Stafford (Wraiyth) http://www.wraiyth.com NightFall HL2 Mod - http://www.nightfallmod.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

