Hi Adam (and everyone)- We do not have any significant changes to the water system coming up for Ep2 and, therefore, not in the SDK that will come out after Ep2 ships. That version of the SDK will have updates to the SDK water shaders, but not the kind of sweeping changes you were hoping for.
Regarding the tools: the SDK release after Ep2 ships will contain updates to existing tools as well as *some* new tools that have made our lives easier. We have noticed that other studios have made some very nice tools and we will continue to improve ours. We'll talk more about the new tools and enhancements to existing ones when the post-Ep2 SDK ships. -Best Regards, Mike -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Donovan Sent: Tuesday, July 03, 2007 3:20 PM To: [email protected] Subject: [hlcoders] source sdk future? -- [ Picked text/plain from multipart/alternative ] Dear Mike Durand, Is there any chance that Valve is going update the water system for hl2? I don't mean to sound pretentious but the current hl2 water system using flat bump mapped water is somewhat outdated and it would be nice to see some vertex deforming water for the source engine in the next SDK update even if it's not released as part of ep2. Seems like most of the new engines such as Crysis and what I've been seeing for Allen wake have it..I wonder also what Valve are doing to update the tools for the SDK so keep up with the competition ...I don't want to step on your toes..I love the source SDK but I would also like to see some big changes.thanks Adam Donovan Hybrid Media Artist http://www.adamdonovan.net/core_practice_projects/caustic_resonance.html _________________________________________________________________ News, entertainment and everything you care about at Live.com. Get it now! http://www.live.com/getstarted.aspx -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

