Does the player need to know how much ammo is in all clips for all ammo types? Could you just network one set of clips and fill them with the current weapon's clips?
Or you could make each clip an entity/class - and only network the entity/class to the player that owns it. That way if the player is only carrying 3 clips then only 3 will be networked - and the player can carry an arbitrary amount of clips. garry On 7/16/07, Jed <[EMAIL PROTECTED]> wrote:
Yeah just to clarify, the reasons I need this kind of solution are: * When player drops weapon, they drop just the weapon and what ammo is loaded in it. Any clips of that ammo type stay with the player. * Client needs to be able to see how many clips are left and how much ammo in each for the hud. * Ability to add/remove clips via pickup/drop. - Jed On 16/07/07, Andrew Ritchie <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > Garry, that is brilliant. And probably the best soloution, only worry about > one clip at a time and leave total ammo to the server, could probably > eliminate some traffic at the same time. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

