-- [ Picked text/plain from multipart/alternative ] He wants to do an ammo system with individual ammunition clips, so for instance one can cycle through all the clips, shoot some bullets using one and then return to a previous one, so there'd be the same amount of bullets in the current one again. But like already mentioned before, it doesn't really make sense in terms of gameplay, and the resulting traffic isn't worth the little feature either.
On 7/16/07, Garry Newman <[EMAIL PROTECTED]> wrote: > > Why does the client need to know how much ammo is in each magazine? > > Surely it'd work just how it is now - with the client just knowing how > much is in the 'current' magazine? > > Then you could handle all the multiple clip stuff purely on the server. > > garry > > On 7/16/07, Jed <[EMAIL PROTECTED]> wrote: > > Yeah but we're doing it slightly different in that you can use half > > the ammo in a mag, reload which switches to the next and eventually if > > you keep reloading you come back to the first which is still half > > empty. > > > > Basically for each ammo type I need to define 10 magazine slots and be > > able to set/get how much ammo is in each. > > > > - Jed > > > > On 16/07/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > i did a magazine type thing, and didn't need to change any of that. > > > i just divide total ammo count by the size of the magazine to get > totals. > > > > > > > > > On 7/15/07, Jed <[EMAIL PROTECTED]> wrote: > > > > > > > > No I agree - It sounded bad when I thought of it, hence wanting to > > > > feel out my lunacy with you folks. > > > > > > > > I cant do MyArray[320] as it's related to the ammo types carried by > > > > the player. Currently their just indexed as Ammo[x] where x is the > > > > ammo type defined in the game rules. > > > > > > > > I want to implement a magazine type system so for the ammo the > player > > > > is carrying Ammo[x][y] would have x pointing to the ammo type and x > to > > > > one of the magazines of that type being carried. > > > > > > > > - Jed > > > > > > > > On 14/07/07, Garry Newman <[EMAIL PROTECTED]> wrote: > > > > > Sounds like an awful idea, but can't you just do MyArray[320]. > > > > > > > > > > Also, one thing to be aware of with CNetworkArray is that if you > > > > > change one element it sends the whole thing - not just the element > > > > > that changed. > > > > > > > > > > On 7/14/07, Jed <[EMAIL PROTECTED]> wrote: > > > > > > OK heres a tricky one. > > > > > > > > > > > > How can I sent a 2 dimensional array as a network variable? I.e. > > > > > > instead of having myArray[x] I want myArray[x][y]. > > > > > > > > > > > > I've already got CNetworkArray( int, myArrray, 32 ) but how > could I do > > > > > > a 32 x 10 array as a network var? > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > -omega > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

