Yeah but we're doing it slightly different in that you can use half the ammo in a mag, reload which switches to the next and eventually if you keep reloading you come back to the first which is still half empty.
Basically for each ammo type I need to define 10 magazine slots and be able to set/get how much ammo is in each. - Jed On 16/07/07, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
-- [ Picked text/plain from multipart/alternative ] i did a magazine type thing, and didn't need to change any of that. i just divide total ammo count by the size of the magazine to get totals. On 7/15/07, Jed <[EMAIL PROTECTED]> wrote: > > No I agree - It sounded bad when I thought of it, hence wanting to > feel out my lunacy with you folks. > > I cant do MyArray[320] as it's related to the ammo types carried by > the player. Currently their just indexed as Ammo[x] where x is the > ammo type defined in the game rules. > > I want to implement a magazine type system so for the ammo the player > is carrying Ammo[x][y] would have x pointing to the ammo type and x to > one of the magazines of that type being carried. > > - Jed > > On 14/07/07, Garry Newman <[EMAIL PROTECTED]> wrote: > > Sounds like an awful idea, but can't you just do MyArray[320]. > > > > Also, one thing to be aware of with CNetworkArray is that if you > > change one element it sends the whole thing - not just the element > > that changed. > > > > On 7/14/07, Jed <[EMAIL PROTECTED]> wrote: > > > OK heres a tricky one. > > > > > > How can I sent a 2 dimensional array as a network variable? I.e. > > > instead of having myArray[x] I want myArray[x][y]. > > > > > > I've already got CNetworkArray( int, myArrray, 32 ) but how could I do > > > a 32 x 10 array as a network var? > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- -omega -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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