I dunno, it could be pretty cool. Maybe you hold a button to enable the mouse and click on a magazine with some ammo in it, like scrambling to change mags in a firefight.
Kinda reminds me of early CS where you had to take a firearms course to buy the right ammo for each weapon. garry On 7/16/07, Justin Krenz <[EMAIL PROTECTED]> wrote:
And how are you going to show 10 magazines with ammo per each? It's going to take up a lot of space on the HUD that's going to be wasted. Firearms had separate magazines with separate ammo for each and only showed you the ammo in the current clip. Jed wrote: > Yeah just to clarify, the reasons I need this kind of solution are: > > * When player drops weapon, they drop just the weapon and what ammo is > loaded in it. Any clips of that ammo type stay with the player. > * Client needs to be able to see how many clips are left and how much > ammo in each for the hud. > * Ability to add/remove clips via pickup/drop. > > - Jed > > On 16/07/07, Andrew Ritchie <[EMAIL PROTECTED]> wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> Garry, that is brilliant. And probably the best soloution, only worry >> about >> one clip at a time and leave total ammo to the server, could probably >> eliminate some traffic at the same time. >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
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