And how are you going to show 10 magazines with ammo per each?  It's
going to take up a lot of space on the HUD that's going to be wasted.
Firearms had separate magazines with separate ammo for each and only
showed you the ammo in the current clip.

Jed wrote:
Yeah just to clarify, the reasons I need this kind of solution are:

* When player drops weapon, they drop just the weapon and what ammo is
loaded in it. Any clips of that ammo type stay with the player.
* Client needs to be able to see how many clips are left and how much
ammo in each for the hud.
* Ability to add/remove clips via pickup/drop.

- Jed

On 16/07/07, Andrew Ritchie <[EMAIL PROTECTED]> wrote:
--
[ Picked text/plain from multipart/alternative ]
Garry, that is brilliant. And probably the best soloution, only worry
about
one clip at a time and leave total ammo to the server, could probably
eliminate some traffic at the same time.
--

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