Woops i've just read how that looked. Sorry Jed (didnt mean to be
sarcastic, more a like wow! they go down well here!)

Sorry ;)

Jed wrote
I only asked for a new features list, not a sterling silver cast of
his schpincter...

Seriously though, I've only heard hear-say on what the new engine
features in soundbites by Valve bods giving interviews to game sites.
Better handling of outdoor areas was one of them. Our mod has some
pretty open outdoor maps and more are planned so if moving to Source
2007 is going to ease our issues it's something we need to consider in
our production planning.

- Jed

On 15/10/2007, Tom Leighton <[EMAIL PROTECTED]> wrote:

Oh wow, requests really go down well here...

How about a copy of the CSS Source code? :P


Jed wrote:

Hey Mike, can I make another request? :D

After playing EP2 theres a lot of visual niceties that I'd like to
consider for my mod, but with development times being what they are, I
have to really justify making a switch to the new codebase (heck, it
took nearly 9 months to get back to where it was with the HL2 codebase
after switching to the EP1 code!).

When you release the updated SDK code, can you post on the Wiki a
summary of what new features it makes available to mods against what
is in the EP1 SDK base? Think of it as a "sales pitch" to modders but
leave out the corporate bull - just tell us the specifics in a
language that means something :D

For example, as a modder things I'd like to know about:

- Specfic new features such as better open terrain handling, particle
effects, etc.
- Persistent bugs/issues from the first two incarnations of the SDK
that have been resolved.
- Any Improvements to networking code.
- Elements from existing Valve titles added to the base games produced
from the SDK such as proper team/class handling, prone movment and
deployable player weapons (a la DoD)
- Specific/recommended requirements for build environments (VS
Editions, Service Packs/Hotfixes)
- Additional VGUI stuff.

Items above, such as team/class and prone have been roll your own
affairs and to some degree buggy. If say the SDK update adds stuff
like that it will help with making a pro/con list when it comes to
deciding to port - i.e. use whats there and works vs. spend time
porting the buggy homegrown solution.

Err, hope you get my point :)

- Jed



On 15/10/2007, Mike Durand <[EMAIL PROTECTED]> wrote:


Yeah, you are welcome to get the new code and as long as you are
targeting the new engine. But you couldn't use the SDK code with a mod
that is based on the Ep1 engine. That's why I answered the question from
the Jonathan the way I did because his mod is based on 240. But then
once 240 is converted to the new engine he will probably need the new
SDK code.

Told you it was kinda complicated. :)

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ben Everett
Sent: Monday, October 15, 2007 12:40 PM
To: [email protected]
Subject: RE: [hlcoders] SDK Update heads up?

Why will we not want to merge straight to the new SDK code, just too
much
changed? Or is it that there will be no way to work off of the new
engine
until those are updated?

I think if we got the new SDK code pretty quickly we can have a merge
already in-place for when you release the new engine.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike Durand
Sent: Monday, October 15, 2007 2:26 PM
To: [email protected]
Subject: RE: [hlcoders] SDK Update heads up?

It's a little bit complicated, but hopefully I can explain it well.

CS:S (along with DoD:S and HL2MP) are going to be migrated to the new
engine over the next couple of months. Until then you should *not* merge
in the new SDK code as it will not work with the old engine. Once we
convert the three MP games you *will* want to create a new version of
the mod using the updated SDK source code.

Makes sense? Sorry I can't be more specific about exactly when the games
will be converted to the new engine.

-Mike

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jonathan
Middleton
Sent: Monday, October 15, 2007 9:39 AM
To: [email protected]
Subject: Re: [hlcoders] SDK Update heads up?

--
[ Picked text/plain from multipart/alternative ]
I'm confused about the SDK update's compatibility with various AppID's.
Our
mod uses AppID 240 (for CS:S). Will merging with this update break our
mod?

Jonathan

On 10/15/07, Adam Foster <[EMAIL PROTECTED]> wrote:


On 15 Oct 2007, at 17:41, Mike Durand wrote:



I'm shooting for an update that includes the updated tools this
week or early next. After that I will work on an update that
includes the new game DLL code and I am hoping that it will be
available in beta by the end of the month.

I'll let you guys know if I run into any problems that invalidate
these timeframes.


Fantastic - I've been looking forwards to playing round with the new
Episode Two stuff, but didn't want to annoy anyone by asking exactly
when the updated SDK tools would be available.

It's my birthday on the 25th, just so you know. Potential tools
deadline to aim for? ;-)


Adam

--
Adam Foster - [EMAIL PROTECTED] - http://www.hylobatidae.org/


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