-- [ Picked text/plain from multipart/alternative ] yea, i tried moving that helper sphere to the hinge (as well as to all sides of the door) and it didnt seem to change the axis of rotation. My custom door would always rotate about the center. I have a feeling the axis is embedded into the model. Opening up the c17\door01_left.mdl, I can see the axis of rotation propperly. but for the life of me, I can't get my custom model to look like the standard HL2 door.
----- Original Message ----- From: "Kyle K" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, November 13, 2007 5:53 PM Subject: Re: [hlcoders] example source files for prop_door_rotating model >I could have sworn that was done with a little helper sphere in Hammer > (on the prop_door_rotating ent). > > Minh wrote: >> -- >> [ Picked text/plain from multipart/alternative ] >> I'm having trouble creating custom models for a prop_door_rotating >> entity. >> They always end up rotating around the middle of the door (instead of >> around >> the hinges). Has anyone succesfuly created a custom prop_door_rotating >> model >> that rotates correctly around the hinges. >> Mike, would it be possible if you could include the source files for the >> "models\props_c17\door01_left.mdl" >> It would help greatly if I could take a look at the .qc file for that >> model >> and even better if i could see the .max scene files. >> >> -- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

