--
[ Picked text/plain from multipart/alternative ]
yup, confirmed, I get the same bug by doing what you described.
Also, I also get this same bug via another series of steps (which I can't
seem to recall) as I've seen this bug before. I just have to close my Hammer
and restart it for it to go away.

----- Original Message -----
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, November 13, 2007 3:37 PM
Subject: [hlcoders] Hammer bug - anyone confirm?


> This is just a little bug but it's very irritating in that to fix it I
> have
> to close the map and reload it again.
>
> Select a texture, let's use "trigger" since most maps have multiple
> brushes
> with this.
>
> open the texture tool and select replace > "do not replace marked textures
> (mark founds solids)
>
> then just align them all to world or to face (the opposite of whatever you
> have them), then exit the texture tool.
>
> now click on any of those ents that have trigger as a texture, instead of
> being an entity (like say trigger_multiple) Hammer now reports it as being
> a
> solid only.
>
>
>
>
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>

--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to