-- [ Picked text/plain from multipart/alternative ] yup, confirmed, I get the same bug by doing what you described. Also, I also get this same bug via another series of steps (which I can't seem to recall) as I've seen this bug before. I just have to close my Hammer and restart it for it to go away.
----- Original Message ----- From: "Kevin Ottalini" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Tuesday, November 13, 2007 3:37 PM Subject: [hlcoders] Hammer bug - anyone confirm? > This is just a little bug but it's very irritating in that to fix it I > have > to close the map and reload it again. > > Select a texture, let's use "trigger" since most maps have multiple > brushes > with this. > > open the texture tool and select replace > "do not replace marked textures > (mark founds solids) > > then just align them all to world or to face (the opposite of whatever you > have them), then exit the texture tool. > > now click on any of those ents that have trigger as a texture, instead of > being an entity (like say trigger_multiple) Hammer now reports it as being > a > solid only. > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

