Minh, I extracted, renamed and recompiled that model and verified that it all works, qc and batch compile file included:
http://qsextreme.com/source_models/door_02_left.zip I dont have max here but I did include a basic milkshape file. That should be enough for you to see how it all works. ----- Original Message ----- From: "Minh" To: <[email protected]> Sent: Tuesday, November 13, 2007 5:45 PM Subject: Re: [hlcoders] Hammer bug - anyone confirm? [hlcoders] example source files for prop_door_rotating model Minh Tue, 13 Nov 2007 12:06:57 -0800 I'm having trouble creating custom models for a prop_door_rotating entity. They always end up rotating around the middle of the door (instead of around the hinges). Has anyone succesfuly created a custom prop_door_rotating model that rotates correctly around the hinges. Mike, would it be possible if you could include the source files for the "models\props_c17\door01_left.mdl" It would help greatly if I could take a look at the .qc file for that model and even better if i could see the .max scene files. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

