This is just a little bug but it's very irritating in that to fix it I have
to close the map and reload it again.

Select a texture, let's use "trigger" since most maps have multiple brushes
with this.

open the texture tool and select replace > "do not replace marked textures
(mark founds solids)

then just align them all to world or to face (the opposite of whatever you
have them), then exit the texture tool.

now click on any of those ents that have trigger as a texture, instead of
being an entity (like say trigger_multiple) Hammer now reports it as being a
solid only.







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