This is just a little bug but it's very irritating in that to fix it I have to close the map and reload it again.
Select a texture, let's use "trigger" since most maps have multiple brushes with this. open the texture tool and select replace > "do not replace marked textures (mark founds solids) then just align them all to world or to face (the opposite of whatever you have them), then exit the texture tool. now click on any of those ents that have trigger as a texture, instead of being an entity (like say trigger_multiple) Hammer now reports it as being a solid only. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

